Shackled City Adventure Path


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Aldreneth lifts off into the air and crosses the chasm, carefully investigating the two tubes sticking out into the air. If there's anything in there, he wants to know before it surprises everyone.
 

Laguz looks at the condensation on the stone, then looks at the stinking pool below them. Sure, how could handle a fall, but not caring to get a dunking in the sulphuric water, he decides to cast a spell instead. Once again he lifts into the air. He looks around looking to find any other openings or passes

ooc: casting Fly. Sorry but the map didn't help much, I am not quite sure what we are looking at.
 

Laguz said:
ooc: casting Fly. Sorry but the map didn't help much, I am not quite sure what we are looking at.

I thought that was supposed to be the area outside the mountain of the first tube we entered.
 

Boz looks back, expecting to see people following, when he notices the rest of the party just flying across, he grumbles and takes wing as well.
 

Senses [+2 Listen, Spot, Init]

Slitz looks around and sees everyone else flying. Slitz takes a rock from the ground and in anger throws it into the acid pool while grumbling in a low voice, "Slitz wissshesss he had dragon wingsss now."
 

OOC: I'm a little confused as to the map myself. It almost looks like somethings have been left off (the stairs mainly). According tot he book Boz is suppose to slip off and fall 50 feet into the pool below. However, he can just flap his wings and solve that problem. As such I'm just gonna post the next few sections and a large portion of the map. Maybe you guys can make more sense of it than I am.

BIC:
V1
[sblock]Out of the dark passage, sharp and jagged rocks hang over a small ledge in the southeast part of a wide pit. The pit, roughly 150 feet in diameter, is set at the bottom of a large fissure among the arid, crystalline hills that border the demonskar. Puffs of eye-watering smoke seep from a pool at the bottom of the chasm, about 50 feet below. On the other side of the chasm, a pair of gigantic metal tubes protrude from the rock, extending nearly 50 feet and out of the fissure. The burning stink of sulfur and acid is everywhere, and the ground and walls are wet with foul smelling condensation. A ramp of roughly hewn stone steps wind down into the pit. As the wind rises and sweeps through the fissure, the two looming metal chimneys issue a thundering, deep bellow that echoes across the landscape. Barely arising over the sound of the bellowing is the faint sounds of something bubbling. With little effort you quickly realise its the pool.
Rules:
DC 12 balance check to walk over wet stairs.
Fort save (DC 12) or become nauseated by the smell for 4 minutes[/sblock]

V2
[sblock]The water in the shallow pool at the bottom of the chasm bubbles constantly, stirred by acrid vapors escaping from deep underground. A whistling puff of smoke erupts sporadically from the water's surface, spraying the surrounding rocks with warm, whitish droplets. On the west wall of the chasm, a 20 foot tall, massive iron gate blocks the way to a passage dug into the rock. Over the blocked passage, a second cave mouth opens on the rocky wall, much like the balcony of a giant gatehouse.
Rules:
The vapors here are stronger requiring another fort save (DC14) or be nauseated for 6 minutes.[/sblock]

V3
[sblock]The end of this narrow canyon contains a large cave opening in the side of the rift. A massive 15 foot wide, 20 foot tall, spike iron portcullis blocks this entrance. About 15 feet above the gate is a much smaller cave mouth; this one barely two feet in diameter.
Rules:
Small creatures can wriggle through the small cave with a (DC 15) escape artist check. Medium creatures can too but require a DC 30 check.[/sblock]

V5
[sblock]V4 has been skipped on purpose. A 15 foot wide, 15 foot tall cave mouth opens on the rocky wall here, obstructed by a crude wall of logs and boards bound together with rope and huge iron nails. From the cave, a winding path leads downhill toward the misty, blighted heart of the Demonskar itself.
Rules:
The wall is a makeshift doorway that weights about 1,500gp.[/sblock]

Everyone make a Listen check (DC 25)

Vaprak's Voice map
 

Senses [+2 Listen, Spot, Init]

OOC: I got a good chuckle off of that. What you did was you cut the map way too short.

V1 is the Entire room. You just showed us the entrance. When you first enter V1 (Rocks near the pipe are stairs), you make the balance check (Because of the slippery floor). if you fail, then I guess you see which direction you fall. Technically, it appears as if they fall 'by' the pit (V2).

I would have cut the map abit after the two pipes, before V5. Everything else is fine. You just didn't show the complete picture.

Listen Check (1d20+6=15)
That is without the penalty added and with my draconic aura added
 
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