Shackled City Adventure Path

Power [+2 Damage: Melee]

[sblock=DM]Slitz attempts to punch the giant in the shins.
*1d20+10=22, 1d6+5=9
After the brutal blow of the greatclub into the chest of Slitz, Slitz spits out some blood from his mouth. He eyes the giant, and then advances backwards towards the hole in the wall.
*moves as close to aldreneth as possible.
[/sblock]

Slitz starts moving quickly towards the group, and is holding his chest as those scales shimmer with a shimmer of a red liquid. Slitz says in Draconic, "Slitz sees <gasp> huge ugly with big ssstick <gasp>. Slitz not like guard. Slitz need <gasp> helpsss. Slitz hurt"
 
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Intermission

As Slitz strikes the humanoid, the giant barely even seems to take notice of the attack. It just watches the lizard backpeddle as quick as possible into the portcullis, smearing blood upon the bars in the process. Laguz takes the moment to quickly enchant Slitz with a spell who then suddenly feels light-footed. Just when the hole doesn't seem so far away, a glance back at the giant gives another impression.

OOC:
Slitz and Laguz have now acted for the round but Aldreneth and Boz still may do so if they have something to do. Neither of you xan see what attacked Slitz yet.
 

Aldreneth casts Bestow Curse and has his familiar hold the charge as he waits for the opportunity to act. "If you get it close enough to the portcullis," he says to the Lizard, "I can help you."

Tiayrerak flies through the opening and hovers nears the ceiling as it uses Cloak of Shadows, Extended.
 
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An enourmously tall human walks to the edge of the balcony holding a large rock up. With a small grunt the giant hurls the weapon across the room cliping Slitz hard in the arm with such force that it completly spins the little lizard a full 180 degrees before smashing into the portcullis with a loud deafening clang. As the ringing begins to die down the sound of heavy feet thudding on the ground can be heard announcing the arrival of more enemies from the north.

OOC:
The giant that hurled the boulder is on the balcony 10 feet up, but anyone next to the portculis can see iits legs.
I am trying to get a battle map working but for some reason it won't show up properly. As soon as I get it working it will be posted though.

Slitz
[sblock]13 damage from the rock. Also from your angle you can see 3 more giants coming down the path. They will easily be here next round.[/sblock]
 


Finally seeing the target, Laguz quickly pulls out a bit of pork rind from a small pouch. With some gestures and arcane words Laguz casts another spell. Suddenly the giant finds that the balcony he is standing on is covered by a slick layer of grease.

OOC: Cast Grease on the balcony where the giant is. reflex save to keep from falling.
 

Power [+2 Damage: Melee]

Slitz flys up and through the hole, really hurt and bleeding. All the while saying, "Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. Slitz hatesss huge humansss. Slitz not like uglysss. "


Escape Artist Check 1d20+5=23
 

While looking at the portcullis Boz chuckles... Hey Laguz, remind me to purchase a bow when I next have the oppertunity.

And then continues to wait.
 

As Slitz begins crawling through the hole again the giants on the blacony suddenly finds himself on the floor staring at the ceiling. After spending a couple seconds trying to figure out what happened he begins half crawling and half rolling over to the wheel. Almost as soon as that giant leaves sight 3 more come into view stopping at the portcullis and waiting for it to finish opening.

OOC:
The portcullis is currently about two feet off the ground.

Slitz: It will take you the full round to crawl through the hole. Also, as the portcullis begins to rise it begins cutting into the holes your going through making it harder to get out. You will need an escape artist check (DC 30) to squeeze through the ever diminishing hole.
 

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