Shackled City Adventure Path

"Hehe." as Elsa watches you go over to the half burn tree you just had previously acid sprayed and says, "Now you look like a Half melted tree!"
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and ::Claps::

[sblock=OOC] Sounds like maby Slitz Steath in figure out there postion then I go invis as close as I can without them noticeing and summon My Shadows. I don't think Elsa would say any of that personaly. So I'll leave that kind of subdurfuge you the leaders of the group. I do know her best. [/sblock]

Added EDIT: On post 319
 
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OOC: Well, whatever I'll just post again on what I'm going to do. If they decide to go with my shadows weaking them first I'll do that, If they want to send in Slitz to check locations first I'll do that, if they want to go all out and attack I'll do that But stay realy far back. If we want to all invis and go in I'll do that, But I would like to cast. Invis first. My shadows can be summoned 40 feet from my spot and will not Wink out if they move out of that range PHB pg. 172.

Elsa, "Ehem. Well I'm up for anything as long as I am invisible." She scraches her head and says, "What if I summon a few animals to try and get the giants to seperate then try and get them one by one
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?"
She smiles
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"I know a few big Weasles that haven't come out to play for a while."

OOC: How tall is the Cave?
 
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OOC:
For ease of reference all the room descriptions are listed here. The ceiling in V1 and V2 is 60 feet high. V4 drops to 15 feet (25 on the balcony but the floor rises 10 feet to the balcony). V5 is about 30 feet high and V7 is around 20 feet. Last time 1 giant was hiding amid the rocks in V4 (impossible to see from the gate) and the other three were in V7.

Everyone make a Listen check (DC 25). Results to be given when applicable.

V1
[sblock]Out of the dark passage, sharp and jagged rocks hang over a small ledge in the southeast part of a wide pit. The pit, roughly 150 feet in diameter, is set at the bottom of a large fissure among the arid, crystalline hills that border the demonskar. Puffs of eye-watering smoke seep from a pool at the bottom of the chasm, about 50 feet below. On the other side of the chasm, a pair of gigantic metal tubes protrude from the rock, extending nearly 50 feet and out of the fissure. The burning stink of sulfur and acid is everywhere, and the ground and walls are wet with foul smelling condensation. A ramp of roughly hewn stone steps wind down into the pit. As the wind rises and sweeps through the fissure, the two looming metal chimneys issue a thundering, deep bellow that echoes across the landscape. Barely arising over the sound of the bellowing is the faint sounds of something bubbling. With little effort you quickly realise its the pool.
Rules:
DC 12 balance check to walk over wet stairs.
Fort save (DC 12) or become nauseated by the smell for 4 minutes[/sblock]

V2
[sblock]The water in the shallow pool at the bottom of the chasm bubbles constantly, stirred by acrid vapors escaping from deep underground. A whistling puff of smoke erupts sporadically from the water's surface, spraying the surrounding rocks with warm, whitish droplets. On the west wall of the chasm, a 20 foot tall, massive iron gate blocks the way to a passage dug into the rock. Over the blocked passage, a second cave mouth opens on the rocky wall, much like the balcony of a giant gatehouse.
Rules:
The vapors here are stronger requiring another fort save (DC14) or be nauseated for 6 minutes.[/sblock]

V3
[sblock]The end of this narrow canyon contains a large cave opening in the side of the rift. A massive 15 foot wide, 20 foot tall, spike iron portcullis blocks this entrance. About 15 feet above the gate is a much smaller cave mouth; this one barely two feet in diameter.
Rules:
Small creatures can wriggle through the small cave with a (DC 15) escape artist check. Medium creatures can too but require a DC 30 check.[/sblock]

V4
[sblock]A wide balcony looms over the north face of this passageway. An enormous winch system on the balcony above connects to a pair of chains and pulleys attached to the portcullis. A giant-sized stool sits behind a 3 foot tall wooden platform that runs along the balcony. Several large spherical rocks are heaped near the balcony's edge.[/sblock]

V5
[sblock]V4 has been skipped on purpose. A 15 foot wide, 15 foot tall cave mouth opens on the rocky wall here, obstructed by a crude wall of logs and boards bound together with rope and huge iron nails. From the cave, a winding path leads downhill toward the misty, blighted heart of the Demonskar itself.
Rules:
The wall is a makeshift doorway that weights about 1,500gp.[/sblock]

V7
[sblock]The corridor opens up into a wider cavern. This place reeks of sweaty, unwashed brutes and scorched meat. Four 12-foot-long stone beds covered with filthy animal skins lie near the walls. A huge firepit dominates the middle of the cave, under a chimney hole in the 40-foot-high ceiling above. The charred dismembered skeleton of a huge ape lies over the bed of ashes. A pile of 1 foot diameter polished spheres of rocks is stacked neatly against the south wall, with a hammer, a chisel, and an emery nearby. Four large burlap sacks sit against the west wall.[/sblock]

Vaprak's Voice map
 
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"Well I can make people invisible for a short time, or until they attack. I can also give the ability to fly, or increase strength. Other then a acid, cold, or fireball... or a few missles, I can't seem to do much without getting close. and even then a couple hits and I will be down for the count." Laguz says, hoping someone has some ideas. "First I think we need to figure out if we are going in after them, or drawing them out to us. and how do we get them seperated?"

Listen Check Passes = 28
 
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Elsa - I brush back my hair and straiten my cleric vest, and nod, looking at the group
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, “I agree with Laguz, I don’t think any of us are able to take more than a couple of hits by Giants, and I for one will not be able to last more than a few seconds in front of one. I think we should send Slitz and maybe our
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familiars
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Invisible or just hiding to go scout out there positions be four we go in and attack. If your map is correct then there is an area byond those Massive pipes, maby we should for-go the giant guarded gate and try and go around over the cliff.”
She narrows her
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eyes and takes in a breath, “I am able to pull
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Shadows from there void and make them do my bidding. And they are unaffected by unmagical brute force, and are able to make muscle headed giants into weak masses of skin. But my ability to keep them within this realm is limited to only about a min so I would like to create them as close as possible to the giants as I can.”
She blinks and is back to her wide eyed
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smile. “So are we going to beat some smelly mud faced giants to the ground?” She scratches her head
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, “I wonder if Giants eat rocks…I hope it’s not elves, I don’t have much meat on me,” looking down at her back side and sliding hand down her waste then butt, then pinching them
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.

OOC: She already had her serious moment, someone please say the plan out loud so we can do it. Ether Aldreneth or Laguz say it you guys are the most likely to be the ones to be giving the orders. I will follow. PLEASE
 
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Senses [+2 Listen, Spot, Init]

Slitz sits down and flattens his crest. He scratches his head for a moment, and then starts jumping up and down and looking at everyone as he says, "Slitz think of great plan. Blackhaired makesss usss tribe stronger, and then makesss huge ugliesss fall down in funny way. Pointy-Eared makesss ssstinky dragonlike creature and black creaturesss to help with fight."

Slitz then points to the sleeping boz and aldreneth, "Redeyesss and Fakess chop ugliess leg off. Slitz great commander. Slitz thinksss leglesss ugliess funny."

Still excited, he goes to Laguz and says "Blackhaired throw mighty burning fire likesss old daysss. Slitz like fire sssmell."
 

"
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Pointy-Ears? Who the heck is...
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ME?"
Rubs the points of her ears, "they don't seem that
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...pointy...


OOC: Dammit, you don't realy know how much you like a character untill they've been in a battle, AND I love this character and she hasn't even been out for a full day, or a battle for that matter.
[sblock= ]And I bet the main reasion I like her is I don't get interuped at every freaken sentance while trying to explane there actions and moods. And the void of laughing while your trying to be serious is a good bonus.
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[/sblock]
 
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