OOC:
For ease of reference all the room descriptions are listed here. The ceiling in V1 and V2 is 60 feet high. V4 drops to 15 feet (25 on the balcony but the floor rises 10 feet to the balcony). V5 is about 30 feet high and V7 is around 20 feet. Last time 1 giant was hiding amid the rocks in V4 (impossible to see from the gate) and the other three were in V7.
Everyone make a Listen check (DC 25). Results to be given when applicable.
V1
[sblock]Out of the dark passage, sharp and jagged rocks hang over a small ledge in the southeast part of a wide pit. The pit, roughly 150 feet in diameter, is set at the bottom of a large fissure among the arid, crystalline hills that border the demonskar. Puffs of eye-watering smoke seep from a pool at the bottom of the chasm, about 50 feet below. On the other side of the chasm, a pair of gigantic metal tubes protrude from the rock, extending nearly 50 feet and out of the fissure. The burning stink of sulfur and acid is everywhere, and the ground and walls are wet with foul smelling condensation. A ramp of roughly hewn stone steps wind down into the pit. As the wind rises and sweeps through the fissure, the two looming metal chimneys issue a thundering, deep bellow that echoes across the landscape. Barely arising over the sound of the bellowing is the faint sounds of something bubbling. With little effort you quickly realise its the pool.
Rules:
DC 12 balance check to walk over wet stairs.
Fort save (DC 12) or become nauseated by the smell for 4 minutes[/sblock]
V2
[sblock]The water in the shallow pool at the bottom of the chasm bubbles constantly, stirred by acrid vapors escaping from deep underground. A whistling puff of smoke erupts sporadically from the water's surface, spraying the surrounding rocks with warm, whitish droplets. On the west wall of the chasm, a 20 foot tall, massive iron gate blocks the way to a passage dug into the rock. Over the blocked passage, a second cave mouth opens on the rocky wall, much like the balcony of a giant gatehouse.
Rules:
The vapors here are stronger requiring another fort save (DC14) or be nauseated for 6 minutes.[/sblock]
V3
[sblock]The end of this narrow canyon contains a large cave opening in the side of the rift. A massive 15 foot wide, 20 foot tall, spike iron portcullis blocks this entrance. About 15 feet above the gate is a much smaller cave mouth; this one barely two feet in diameter.
Rules:
Small creatures can wriggle through the small cave with a (DC 15) escape artist check. Medium creatures can too but require a DC 30 check.[/sblock]
V4
[sblock]A wide balcony looms over the north face of this passageway. An enormous winch system on the balcony above connects to a pair of chains and pulleys attached to the portcullis. A giant-sized stool sits behind a 3 foot tall wooden platform that runs along the balcony. Several large spherical rocks are heaped near the balcony's edge.[/sblock]
V5
[sblock]V4 has been skipped on purpose. A 15 foot wide, 15 foot tall cave mouth opens on the rocky wall here, obstructed by a crude wall of logs and boards bound together with rope and huge iron nails. From the cave, a winding path leads downhill toward the misty, blighted heart of the Demonskar itself.
Rules:
The wall is a makeshift doorway that weights about 1,500gp.[/sblock]
V7
[sblock]The corridor opens up into a wider cavern. This place reeks of sweaty, unwashed brutes and scorched meat. Four 12-foot-long stone beds covered with filthy animal skins lie near the walls. A huge firepit dominates the middle of the cave, under a chimney hole in the 40-foot-high ceiling above. The charred dismembered skeleton of a huge ape lies over the bed of ashes. A pile of 1 foot diameter polished spheres of rocks is stacked neatly against the south wall, with a hammer, a chisel, and an emery nearby. Four large burlap sacks sit against the west wall.[/sblock]
Vaprak's Voice map