Shackled City Adventure Path

"Draining their strength sounds like a fine plan," Aldreneth says. "Their main strength lies in their...strength...sorry." Aldreneth winces slightly at his horribly and completely unintentional pun.
 

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"Haha, that's funny Aldreneth, strength IS strength."
Elsa, goes into a Macho stance, "But my strength isn't in my strength, Haha,
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that would be my good looks as MY strength haha!"
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"But that's nowhere near as funny as your strength as strength. Get it? Huh? Huh? Haha..."
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OOC:Tecnically her INT and WIS are the things that give her Power but she dosn't act that way in front of people.

OOC: From what it sounds like this is the plan, First We head in and get to the bottom of the first area V1 and hold postions about 70 feet from the gate then I summon my Shadows telling each one to go past that gate and attack any Giants you find if you don't see any follow the passages till you do then attack them, I summon 3 consecutily they last 9 rounds of running in and whatever. Round one they run in and move around till they find a Giant. They attack while the giants are playing with the Shadows Lugez readys a Grease, I cast Invis on myslelf and w8 till the time expires. Everyone else prolly goes Invis or Steathy as well and go in I will stay 20 feet back but try to keep within about 40 feet from anyone who tryed to stray. Sound like a PLAN? OMG Get to the freaken battle. This is getting dumb. Somone say "Ok".

"Oh My God, I think my throat is getting sore, no one can talk longer then, Grunt Grunt, bla bla bla? HAHA!!
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That's why you need a Girl like me in the party. All these numb nutz are so borring! Haha!!
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Did I just say a bad word. I sorry."
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OOC: Heh, RP my ass. Feels more like a 2 way radio conversation.

V1 FORT: 1d20+7=22
BALANCE: 1d20=17
V2 FORT: 1d20+7=19
 
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With a plan set in motion everyone heads off into the tunnels and towards the giants. After reaching the area just before the gate the group pauses to allow Elsa to summon her 3 shadows and send them off. As she is just finishing the third spell faint sounds of battle and cries of terror waft out of the passageway. Shortly after the giant lying in wait by the wheel scrambles down and heads to the next area as well. Moments after that the sounds become completly drowned out by the deafning sound of the pipes billowing throught the cave. Sticking to the plan you wait until the full minute has run its course and then begin shouting to try and figure out how to get past the portcullis. With the pipes still drowning out nearly all sound Slitz ends up getting volunteered to crawl through the cave and open the gate. Unlike last time Slitz has no trouble and soon everyone is standing in V4.

Still having to shout to be heard over the pipes everyone begins heading to V7. About halfway there the pipes drop back down allowing things to be heard without shouting. Once you reach V7 you see a few things strewn about as if there was a battle here. Lying in the middle of the room face down on the ground is a giant lying motionless. A few cuts and slashes decorate his body but none of them at all lethal.


OOC: I forgot about the Fort saves in V1 and V2 so everyone who hasn't yet will need to make those. For this time through I'm gonna make things easy and just assume you all pass the balance check for the path leading down to V1.

Aldreneth: While you passed the listed DC, the groups plan involves you to be further away than I originaly expected. As such you end up failing due to distance.
 


Elsa, As she hears the faint screams from byond the gate. "Looks like somone found some yummy strength filled din, din, haha."
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Staying near the back walking past the Giant Gates, Looking at the contraption that let's them lift the gate up and down she inquires, "Hmm...I wonder if there are smarther things here then the giants." letting everyone head over to V4 then to V7, "Whoa, look at the mess looks like there was a Battle here. Too bad I didn't get to see it." looks at the giant lieing on the floor, "Aww, only one. There were 4 right? Well that's ok I guess. Someone make sure it's Dead." I pat my bird and point at the north west then the south west passage,[sblock=Elven] "Go make sure nothing drops by unannounced alert us, but don't attack."[/sblock] He flies over to the higest part of the opening and patroles a path from northern tunle to the sothern tunnle. (60ft Fly speed)

She wates till somone makes sure it's dead then walks over to take a closer look, crawling on top of it and siting on it's chest looking at his head. Decerning if I could make an undead giant out of him.
Knowledge (nature) 1d20+13=26

Just get's up and searches the body, avoiding the croch area.
1d20+5=19
Then goes back to the group.
 

Power [+2 Damage: Melee]

Slitz jumps out of hiding and then breaths on the face of the giant. If it still moves, he will punch it a few times. "Slitz kill the ugly!!!"

Breath (1d4=1)

OOC: If you want me to roll damage or anything..i will.
 
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Aldreneth pauses to look at the other passages from this room. Seeing nothing particularly interesting about either, he looks to the ground to determine where the Giants may have gone by their tracks.

Survival Check (1d20+8=23)

Aldreneth concentrates on one of the passages as he casts a spell [Omen of Peril].

The Familiar waits for what Aldreneth perceives and then flies into the passage, fading into nothingness as he does so. You hear the faint sound of his flapping quickly disappear.

OOC: If he can follow the tracks to one of the passages, everything will be aimed for that passage. If not, assume he's facing the northern passage.

Depending on the response to the spell, he will go either for speed if signs are good or caution if signs are bad.
 
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As Slitz blasts the Giants face with acid the only movement he gets is the flesh shrivling up as the acid eats whats left of his face. Shortly after that though a dark hand reaches out from the giant and passes through the lizard sending an unearthly chill through his very being. As the arm rises it becomes apparent that its also attacked to a body, a body much like the creatures Elsa sent in earlier only alittle bigger.

OOC:
Slitz:
[sblock]you lose 4 strength[/sblock]

Aldreneth:
[sblock]The tracks all lead to the north-west. The vision you get is one of a platoon of Devils preparing to launch an attack on a Demon outpost. The Devils have vastly superior strength and numbers but the outpost looks sturdy enough to hold them off for awhile.[/sblock]

Elsa:
[sblock]You can animate it but it looks like it will consume most of if not all your onyx.[/sblock]
 

Know(religeion) 1d20+13=29 I hold the cover of my book straight at the creature and speak, "I command you." just audible enough for the creature to hear.
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Rebuke: 1d20+2=15 (My HD+2=9)
Turn DMG: 2d6+9=14

If I fail to command it just kill it then I don't want it to run into the hoard of Hell Spawn...
 
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