"More Magic!" Laguz calls out to the others. He quickly casts another spell and 4 more force missles slam into the shadow sending more ripples across it's form.
Aldreneth grunts in annoyance as he finds that everything seems to suddenly weigh a lot more than it previous did. He casts defensively [Conc. (1d20+10=22)] and touches the Shadowy form again, Curing it.
The next volley of missiles seem to shake the creature to its very core. It now looks very faded and almost as if it is struggling just to maintain its shape. Where before it was a smooth sillouette of a man it now has rough jagged edges. Just as the creature shifts to regard the casters its very form seems to crumble in on itself and the shadowy nature that bound it together begins to fade away. It reaches towards Aldreneth in a last attemt to draw the life it needs to survive but fades away long before ever touching the man.
With the shadow now gone you set about to your previous tasks. While the giant itself does not have anything of value on it the room is another matter. Contained within few burlap sacks is a small pile of treasure.
OOC:
Aldreneth; It was destroyed before your spell was cast.
The treasure consists of:
2,100sp; 950gp; Silver ring (400gp); and a gold plated halfling skull (250gp)
There is nothing else of value on this room but I need to know how you proceed. About 20 feet down te hallway to the oth-West is a pair of stone double doors that are closed but not locked.
Elsa picks up the Gold Plated Hafling Scull and says, "What in the heck is the giant doing and keeping a gold plated halfling scull for," she lifts it up to her face and points it towards the group, with a high pitched crackling accent, "Gwahahaha!! I am Mr. Halfing Litch and you have released me from my slumber, gwahahaha!!....Now I will ki-HEY! Hello? Aww man you guys are a buch of sourpusses..." she throws the skull back onto the pile of treasure. "So like we get treasure based on who killed what right and I pwned both the Giant and the Shadow I get all this right?..."
pauses for a response. "...nvm"
Takes a deep breath and breaths out a "whatever." she walks over to Aldreneth, "Um hey, are you ok? I know it's not much but here..." her hands start to glow
and she touches his arm
. Turns around and looks at Siltz
, "Sorry Lizard man but I only had one." Brushes her bangs to the side, "Ok now what?"
"You weren't the only one, Missy. Besides, don't shadows create shadows? If your summoned creatures killed this giant, then chances are they also created the shadow we just destroyed. Which means there are probably either more giants or more shadows lurking about. I sugggest we proceed with caution."
She points at the dead giant, "My shadows don't make other shadows. There another reasion behind this." becomes compleetly silent for a second. Then staring blackly at the floor, "And that was a greater shadow. I have little sway in commanding those." looking back at Aldreneth and examining the touched areas. of his body, "I've seen this before with my shadows, it takes days for recovery. I would have been perpared if I knew shadows were going to be here but we would need to rest again to remove these effects." patting Aldreneth's sholder then pointing at Slitz, "I think they have the say in going farther or resting, at least long enough for me to pray for my spells again. Also, from watching Aldreneth,
I've noticed he able to cast divine spells. He might be able to take care of that himself, am I right?"
"I can bring my strength back, but I do need to stop and rest for spells, however," Aldreneth tells the others. "Resting isn't required, though I would feel better if we did."
Since there's a door to the northwest, apparently my Familiar didn't get very far, so he turns and flies back to my shoulder.
Slitz laughs as Elsa makes the skull talk. After she discarded the skull back into the pile, Slitz quickly dashes in to get the skull yelling, "MY SSSHINySSS!!!".
He starts grabbing for the golden halfling skull first, silver ring, and then pockets some gold
OOC:
Slitz is going to hold all the money unless people decide who gets a certain amount. Sleight of Hand (1d20+5=22)