Shackled City Adventure Path

"Check the doors." I walk over to the unlit-torches and try and light them with prestitiation. "Maby there's some trick to it." Lighting all the torches. If nothing happens I just continue down the hall with detect magic. I summon another spider, and tell it in Infernal, "Climb up and press the glowing plates." I'll stand back by the rubble, unless that's where the plates are if that's the case I'll stand 40ft from wherever they might be.

OOC: Several? Like dose it look like a puzzle...How many are there, are they lined up, do they look like they can be pressed, moved, pulled, broken, turned are they made out of stone, or like mettal, ? Are they accualy grey lights or are they just Dimly lit, are there any markings on them. Is there anything else in the room that radiate magic maby the doors, do the doors have any markings on them?
 

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Laguz glances up and down the hall, ready to cast invisibility should anything notice the group. He turns quietly to the others, "I don't think we should leave any giants behind us where they can attack from behind. I say we go north and clear out that room we were blocked from. If there is only one or two then we can take them out by ganging up on each."
 

"Sry, but that's not realy an option, Laguz. They sealed the NW door from the other side. But let's keep make sure there isn't an attack from behind." (Invisible still)
[sblock=Elven] Peco watch our backs, alert me if you see that NW door move. You stay here and watch it. [/sblock]
 

Answers:
No it does not look like a puzzle. It is merely several plates off material (material type looks like a form of stone) spaced throughout the passageway to offer light in the tunnel and little else. They do not look like they can be moved in any way but likely would be able to be broken just like any other stone. The light is dim grey, and the plates are the onlything that radiate magic in the hall of in the room with the torches. Neither the doors nor playes have any markings on them aside from slight cracks and chips formed from time and use.

What Laguz was refering to is that you go down the north passage from the lit corridor to the end where the room opens up to the east and leads to the room that was blocked off on the other side. You do not know if you will come across another pair of doors, but the passage does still turn in towards the room.
 

Senses [+2 Listen, Spot, Init]

OOC: I will follow the person who is not invis (while still hiding and move silently)

Also, where is the giant that was coming right for us?
 

I head north up the hall as well, but try and stay back near the caved in area.

OOC: The giant went into a room and the door closed behind him. I forget which one.
 

Aldreneth pauses and looks at the southern door in the hall. "Tiaryrerak is in here," he tells the others. "I can feel his annoyance. Probably has something to do with his tiny size being unable to open this door. Hopefully there's another exit from the room, unless someone is able to open this door."

Aldreneth tries opening it, if possible, though he assumes it is barred like the previous door.
 



OOC: sigh. like the saying goes: "Wizard Familiar Birds of a feather flock together"

I feel so left out, but I should get something better: A Hawk Half Dragon familiar
 

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