Shackled City Adventure Path

I try and stay within 30 ft of Boz (Invisible). "Hehe, I was starting to think you lost your voice there Mr. Boz. But it's nice to hear a man talk for once. These pritty boys were starting to get to me."
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OOC: At first I was like who the heck is, oh that's River, haha. Welcome back. (I was invisible while flying. So you didn't realy see me.) And were not running Away were just running out so we don't get pinned down. Also if they close those gates then were gonna have a fun time trying to re-open them again.
 

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WIth Laguz's offer of the spells accepted the sorcerer and two visible ones stop. By the time Laguz finishes his last spell on Aldreneth Elsa and Slitz are long gone and the first of the giants begin cresting around the corner.With the whole group now gone from sight they have little trouble sneaking past the strange two headed brutes that come walking down the path. As the remainder of the group gets to the gate they find it closed with a giant in front of the gate and nexxt to the winch crank. Now the onlt question comes to be just how to open it without alerting the giants.

OOC:
Elsa and Slitz are on the other side of the gate (where is up to them).
The gate itself takes 3 runds to fully open but after the first round it would be open enough to crawl under.

No prob on the NPCing Boz (not sure where that box comment came from). Its good to have ya back :)
 

Senses [+2 Listen, Spot, Init]

OOC: I don't know where anyone is Spot (1d20+10=11)(13 with aura), so I assume I am the only one here. Because there is no map of the area, I will just find a nice place behind some full cover and just chill there until the door opens.

OOC: Also, I will be gone Thursday-Sunday and will not have access to a computer. So, I won't be posting till I come back.
 

Boz, unsure of how long the invisability will last, and where his companions are, concentrates as the color of his red eyes darkens and burns. The area surrounding the creature at the gate begins to dim and darken. Shadows seem to jump and play where there was none before.

Boz then moves to the gate handle, and begins to to turn it, still invisable.

[sblock]
Darkness 20ft Radius near the crank, moving to the crank, and then attempting to open it.
[/sblock]
 
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The two giants suddenly become even more alert than before. Looking around the one by the gate seems unsure of what to do and just stands there intently scaning the area. The one by the winch also glances around for a bit, but as soon as the wheel begins to turn he immediadly grabs it as well trying to keep it from moving while shouting "Golot! Grib vorbvoo frokfes grounwa Dugobras!"

OOC:
Boz: Opposed strength check (DC 24) To keep moving the wheel.

Those who speak Giant:
[sblock]Golot! The intruders are using magic. Stand fast and be ready to get Dugobras![/sblock]

Slitz: There is no map cause none is really needed. You and Elsa are beyond the gate and so you can leave the cave or stand close by (Elsa I think planned to go straight out). Laguz, Boz, and Aldreneth are the only ones who might need a map and right now they should have a decent enough idea of how it looks that a map shouldn't even be required for them.
 


Laguz silently casts another grease spell on the ground beneath giant holding the crank. Hopefully loss of stability, combinded with the force he puts into holding the crank will throw him off balance. when completed Laguz prepares to cast another grease to stop the one guarding the gate from getting renforcments.
 

Upon first viewing the Giants, Aldreneth mentally directs Tiaryrerak to him as he moves away from the enemy. He then casts Bestow Curse and has the Familiar hold the charge. As he flies forward cautiously, the Familiar will touch the Giant, releasing the Curse.
 

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