Shackled City Adventure Path

(Invisible - Flying (60ft) - Sactuary Will DC 15)

I summon a Wyvern Zombie next to the giant near the enormous winch:

Wyvern Zombie HP: 94 (DR: 5/Slashing) AC: 20 (round 1)
 
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As the spot of grease forms into existence beneath the giant it, reconizing the effect from far too much time in one, braces its feet using the wall as support and manages to avoid falling quite easily. As the familiar releses the spell it was holding a (quasit or owl?) suddenly appears suprising the giant.

OOC:
[sblock]Suprise round over, and group wins init for round 1.
Elsa: I thought you meant moving as far out as your movement would allow (and 3 rounds of movement would have gotten you out). My mistake.

Aldreneth: What effect are you using for the curse? In future rounds when you cast this spell please indicate the desired effect as well. This time it doesn't matter since you won init, but it has come to my attention that should the giants go first (or you use it during a normal round) I wouldn't be able to post thier actions until you chose.

Battle map

W = Wyrven
1/2 = Giant 1 and 2
Green = Grease
Red = Hole in ceiling (small person can squeeze through)
I shouldn't need to tell you what letter represents who :)

Vapraks voice main map[/sblock]
 


OOC: Sorry. Random Action. Unless I say something different, always assume Random Action.

Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
 

(Invisible - Flying (60ft) - Sactuary Will DC 15)

"Surprise!" Chuckling a bit.
laf.gif
Elsa casts summon IV around #2.
1d3=3
S1 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 1)
S2 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 1)
S3 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 1)


Wyvern attacks Giant #1.
Wyvern Zombie HP: 94 (DR: 5/Slashing) AC: 20 (Round 2)


Attack: 1d20+13 = 18
DMG: 2d6+7 = 10
 
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OOC:
Elsa: Summoning takes a full round action to do. As such the creature appears just before your turn on the following round and is thus able to take a full round action when you act again.
If you use the variant summoner ability from UA (or a similar ability) then it takes a standard action to summon the creature and the creature is able to take a standard action during the same round its summoned.
 


Creatures appearing all over the place, now was the time to fight for their lives. Laguz, still invisible, flys over the heads of the giants to come up behind #1. Once again silently he casts another spell and touches the giant, draining his energy away and reappearing in the process.

OOC:
[sblock]
Cast Touch of Fatigue
Touch attack = 21
[/sblock]
 

From withing the cloud of darkness a deep throated yell is heard. Its not one of pain but of alarm. Followed shortly after that are the sounds of a pair of heavy set feet thudding to the west as one of the giants moves. Rushing forward Laguz lashes out with his spell hoping to weaken the giant but all his hand touches is air. Is that the giant that moved or did the sorcerer just attack the wrong spot? Perhaps he stopped short of where the giant is?

OOC:
It has just occured to me that the entire room is pretty much blanketed in Boz's darkness spell (completly forgot about it when I started the battle). As such no one can see anything.

The curse spell still went off, however, without sight you don't know if the giant did anything this round or not. Also due to the lack of sight Elsa doesn't know if her wyrven hits or not (the mantis will appear and be ready to attack just before your upcoming turn)

To make things fun (since no one can see anyway) I'm not gonna post the map anymore until a method is reached that allows someone to see (then I'll post it just for those who can).

Round 2 begins now.
 

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