Shackled City Adventure Path

Invisible - Fly 60ft - Sanctuary (Will 15)

Elsa tries to move into the hole in the cealing, only the opening of it I don't try and go though it.

[sblock=Summons Act For Round 2]
All 3 attack Giant #2
S1 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 2)
Attack:1d20+8 = (16) 1d8+6 = (9)
Attack:1d20+3 = (20) 1d6+3 = (7)
S2 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 2)
Attack:1d20+8 = (28) 1d8+6 = (10)
Attack:1d20+3 = (10) 1d6+3 = (7)
S3 Fiendish giant praying mantis HP:34 (DR: 5/magic) AC: 14 (Round 2)
Attack:1d20+8 = (10) 1d8+6 = (14)
Attack:1d20+3 = (15) 1d6+3 = (8)

Mantis Attacks 1
Mantis Attacks 2
Mantis DMG 1
Mantis DMG 2

Wyvern attacks Giant #1.
Wyvern Zombie HP: 94 (DR: 5/Slashing) AC: 20 (Round 3)
Attack: 1d20+13 = (28)
DMG: 2d6+7 = (17)
[/sblock]
 

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OOC: The Darkness spell just covers the area with shadowy illumination that gives everyone a 20% miss chance. I don't believe it obscures vision at all.
 

Yep yep.

Darkness Spell said:
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Round 2: Aldreneth casts Bull's Strength and moves towards the ceiling. The Familiar quickly flies back and goes Invisible once again.
 

With the giant moving away, hopefully, Laguz grabs the crank and starts to turn it himself.

OOC: If it seems too difficult to move, he will cast Bull Stregth instead.
 

OOC: So it does. It had all that stuff about canceling magical light spells of lower level so I thought it blocked all light. I was also thinking of deeper darkness. As such I will put a map up and call a do-over on this rounds actions. If you want to keep your actions the same (or keep the same but targeting the other giant) then just put that in and you won't need to reroll or anything.

Also, I'm not adding the darkness to the map as it would block out the grid lines. Just assume that the main room is all under the effects of the spell and not the actual hallways.


BIC:
As Laguz's strike strikes deep to the core of the giants very being it seems all he can do just to stand on his feet. Standing there his eyes close briefly and as a shudder runs along his body the giants grip laxes on the wheel and falls free of it, but other than that not a move is made from #1. Giant #2 on the other hand sees a couple of targets present themselves and takes a swing at each of them letting out a deep bellow as he does. The giant seems to have misjuged the lighting as the massive club narrowly misses the wyrven. Having compensated its posture the next strike hits Laguz right in the side leaving a deep purple bruse in its wake.

OOC:
Reminder: This round is being done over as the lighting conditions would likely change alot (the giant no longer leaving for starters).

Boz:
[sblock]You and Laguz see 2 giants down the west passageway. They will be able to make it here next round.[/sblock]

Laguz:
[sblock]You and Boz see 2 giants down the west passageway. They will be able to make it here next round. The strike deals 21 damage.[/sblock]

battle map
 

Boz's actions will stay the same. Attempt to move the crank and fail, make a second attempt and fail, then draw his weapons.

Remember, 20% miss chance for everyone.
 

Laguz lets the strike push him out away from the giant and he flys up to get out of reach. Seeing more coming down the passage he quickly casts another grease spell directly in their path.

OOC: I should be behind giant one, not sure how I ended up right between 1 and 2. I thought I would be between T and the wall. putting me out of reach.
 

Intermission

OOC:
Boz: THe giant still had a hold on the wheel during your second attempt but no longer does, and shows no care of reaching for it again.

Laguz: That would be a byproduct of the mixed up spell. I had you fly in directly while under the idea that it was total darkness, and forgot to adjust it to account for you being able to see. I have your position fixed on my map and you can ignore the damage as it would be directed to the wyven instead.

Elsa: The wyrven takes 21 damage.
 


Only Me (Senses)

OOC: Okay, I am back now and read whats happening. I am going to wait on doing anything until the door opens. When that opens, I will see what the room is like before doing anything.

Also, please note who all I see and who all I dont. I know some people are still invisible while others aren't.
 

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