Shackled City Adventure Path

The celestial host remain silent for a moment before the lead one says "He rests within the pathway of here and an ancient land where the mirrors connect."


OOC:
Didn't realize I mistyped hookface. As such I'll let you re-ask that question since you did come across the name of Hookface in the game already.
 

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The three archons continue to stand there as the lead replies "That is beyond your need of concern at this time. When you are ready to save him all will be revealed. Until then you must focus on purifying your soul before it is consumed."

OOC:
This time they seem to be telling the full truth, and you get a good impression that they will not answer anything else about the paladin.
The three continue standing there waiting for you to leave.

Boz grows tired of listening to the talk, and heads out to make sure all the gear and bodies are ready to go.
 

Laguz shrugs his shoulders and follows Boz. Once they are all away from the archons he talks quietly with Aldreneth, "So.... do we try to purge your darkside, or try to find a way to remove that poison? It is up to you." He adds with a smirk, "Personally I think people are a bit more interesting when they are not so perfect, but would have no idea how to go about getting rid of that stuff..... Do you think they we really archons?.... I get a strange feeling they are connected to that other group somehow."
 

"Purge my darkside?" Aldreneth asks with a laugh. "Well, I'd hate to be the only person on the side of good in our group. While I'd prefer to live, I'd prefer not to change my nature. Shall we continue searching for the Paladin? I'm hoping that this isn't the only way to get to him..."
 


Still feeling a little groggy from failing to get a full nights sleep, the group gathers what they can and returns to their original camp-sight. Not even bothering to fully set up camp the three quickly figure out a watch schedule and go to sleep. Come morning you all hide the corpses and loot as best you can before setting out to search the surrounding area. Boz seems to regain a little bit more of himself, but still remains largely confused as to just what is going on.

After spending the better part of the entire day searching the region known as the Demonskar it becomes evident that, while there are many passageways and caves within the rocky landscape, the most likely ones to lead back into the cave you seek have all been collapsed leaving the one entrance to be the only one.

With that realization in mind there is a new set of concerns to face:
Return to town to gather reinforcements (and give Aldreneth a chance to attend to some pressing personal matters) and force your way in, follow the instructions and try to purge Aldreneth's evil, or make another foray into the caves now.

With another day drawing to an end Boz says "I do not feel comfortable out here trusting in others for finding my way back to civilization, especially when so few remain and I have so little equipment. Since the paladin is supposedly safe right now I suggest we go to town and resupply. Perhaps someone there will even have an easier way to cure the effects of the nectar."

OOC:
XP: Gain 3,000

Treasure you have collected
[sblock]2,100sp
950gp
Silver ring (sized for a medium creature)
gold-plated halfling skull
magical huge warhammer
magical large chain shirt
3 wands[/sblock]
Edited to add Boz speaking, and to clarify that although no other tunnels lead to that specific section some do lead to similar ones, and there are many dead ends due to cave-ins.
 
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"I wouldn't mind getting out of here myself. we can also sell of some of this baggage. and maybe do something for our lizard friend?"
 

Gathering what treasure you could, and Slitz corpse, the three of you set about returning to town. Along the way you catch few glimpses of gnoll warriors, but thankfully you reach the boat and are rowing away before they attack.

By the time you reach town the sun has set and you are forced to make camp outside the city walls (The gates won't open after sundown). In the morning you once again pack everything up and enter into town. Boz ticks around long enough to see whats being done with Slitz, and to get his share of the loot. After that he heads to the Drunken Morkoth inn to rest and try to regain his thoughts.

OOC:

Still trying to figure out what to do about the player count. The most reasonable option is to send an NPC along until Rasheem can join. The main concern is who to send and who to have control it...
 
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