Shackled City - Chapter II

Crossing through the cramped tunnels to enter the large room depicted on the party's map you emerge one at a time and the first thing you see are eight large, black marble pillars supporting a ceiling 30-feet-high. The pillars are carved to resemble gnome artisans and warriors standing on each other's shoulders, bracing the vaulted roof with their collective strength. The walls are adorned with faded murals depicting gnomes in reverie; playing pipes, dancing, performing acrobatic stunts, drinking wine, and so forth.

The 40-foot-wide hall widens to 60 feet at the south end, where you see a large circular pool enclosed by a semicircular, 1-foot-high veined marble wall. Carved into the wall above the pool is a gnome visage with water spilling from its wide grin.

Four bright lights illuminate the hall from end to end, corner to corner. They flicker and dance like torchlight and drift aimlessly about the hall, changing altitude and direction on a whim.

Two piles of rubble, one in the northwest corner and another in the southwest corner, add elements of imperfection to this grand hall.
 

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Raven

Raven will move into the room. She'll glance down each of the hallways to ascertain that no threats wait to ambush the party. If there are none visible, she'll examine the piles of rubble, and shift though them some. Is is clear where the rubble came from? The roof above, perhaps?
 

As Zeric entered into the hallway, his eyes took in the craftmenship of the room, and once more he was amazed at the skill that went into this place.

~I wonder what it would have been like to be here when Jazridune thrived?~

Keeping his weapon ready, Zeric walked into the room and waited for the dandy and the scribe to enter.

"There may be more gnomish writing about, if you find any translate it and call us."

Turning back to face the walls, Zeric began looking for the possible secret door in the room, as so far it seemed that the gnomes were masters of both crafting and hiding.
 


Orpheus nods at Zeric and begins looking around the hall for any of this fabled "gnomish writing."
What good would translating it for you do? he thinks to himself in bored tones.
He grabs the attention of Elyas and forces him to help search.
"So, teach me more of this tongue the weird creatures around here use..."
 

As Elyas and Orpheus walk trough the hall looking for gnomish writing, he takes Orpheus trough some simple verbs. “It’s really not all that hard, the biggest hurdle is speaking it with out spitting in someone’s face while you do. Tell me what are we looking for here? I’m sure that Zeric means well, but all the gnomish I know are the four letters we’ve seen on the doors.”
 

As Althron enters the room he quickly glances around noting the architecture.
"Not bad for gnomes," he mutters as he scans the room looking for possible ambushes.
 


Moving further into the room Raven can see that both piles of rubble seem to be the result of tunneling. The pile in the north from the one the party emerged from, and another one in the southwest corner of the room. Passageways out of the room, two on both sides, and the three doors all have gnomish runes on them. The western door is the letter 'R', and facing the east wall the left door is 'E' and the right 'U'. No other writing can be found.
 


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