Shackled City - Chapter II

Raising an eyebrow to Zeric's first statement, he pauses for a moment and watches the paintings turn invisible again in an attempt to hide the fact that he did overhear the hexblade...

"A room that hides what is placed within it. Pretty clever, if you ask me. Come one lets continue the search for the children."
 

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As they placed the paintings back inside the room, Zeric was pleased that once again he had managed to once again convince them of a logical course of action and not step on any of their extremely sensative egos.

~Perhaps there is hope for them yet...~

As Raven turned to head back the way they came, Zeric spoke to the dandy as he was coming out of the room.

"Keep searching for more of those hidden doors, perhaps there is a room that the gnomes used to store a spare set of keys."

Hoping the dandy could stay focused to accomplish that simple task, Zeric turned and nodded to the silent half-elves as he passed them and sought to keep in sight of Raven as she backtracked to the room they had not explored yet.
 

"I'll get right on it," he says, pointedly staring off in space as if a secret door would jump out at him at any second.
This man makes my mule seem a diplomat.
 

Four ornate pillars support the 20-foot-high vaulted ceiling of this room, which is illuminated by lanterns hanging in the corners. Tattered red curtains dangle from iron rods mounted to the walls and pillars. Four rows of ornately carved benches stand in the rectangular area defined by the pillars.

Partially set into the south wall is a raised wooden stage with two short staircases leading up to it. Black curtains partially conceal the back wall of the stage, which is painted with an elaborate woodland mural.

Upon anyone approaching near the stage one of the black stage curtains flutters, and a small figure steps out from behind it. A baby black bear-- or rather, a gnome wearing a bear costume-- takes center stage, raises a paw to his lips, and begins speaking softly

"Night hath fallen in the Magic Woods, and while myriad woodland creatures dream, Willowbough and her faerie friends frolic beneath the sorcerous moon!"

The small bear curls up into a ball on the stage and feigns sleep. Moments later, a female gnome with briars for hair materializes on stage, as though she were standing invisibly a moment ago, and begins dancing. Solemn music fills the theater as butterfly-winged faeries appear from backstage and join in the ballet.
 


At the sound of the bear stepping out onto the stage, Alinis whips her bow up and relaxes. Well, a near-death experience certainly does wonders for the reflexes.

"What is this?" Alinis looks at the play in amusement. "These can't be ghosts. Perhaps an illusion?"
 

Zeric watched as the elvish archer bring her bow to arms as soon as the spectral gnome appeared on the stage. For a moment, Zeric's morningstar wavered as memories of his days before his time among the Hextorites resurfaced.

He saw his father leaping atop of a stage similar to this one, smiling and laughing as he told the crowds what the night held for them before weaving his, as well as Zeric's mother's illusions and music, magics to bring a story to life.

~Those days are over, and it was little good the illusions did when they ran your father through like a bull at slaughter...little good was the voice who could enchant all those around her when they placed a gag in her mouth as they raped her...little good is anything except the steel in your hand and in the steel of your will...~

Seeing Raven hesitating before advancing, Zeric motioned that it was alright and began approaching the stage, seeking to stand atop it to show the others that this was nothing more than another gnomish illusion, a relic of a time when such fancies could be induldged in.

"Aye, I think they are illusions, simply smoke and mirrors and nothing more."
 

Orpheus stands wholly amused by the reactions of his companions.
I'd like to know what triggered this display however...
Orpheus begins to play his lyre again, attempting to determine if the play was not all that radiated magic.
"Even if they are illusions Zeric, you shouldn't just walk up on stage while the performance is running..." he warns the warrior, just in case the gnomes decided to protect against deviant behavior among the audience.

Detect Magic
 

"They might be illusions but they can still do damage." He states as he watches Zeric get up on stage. With his heavy mace at the ready, Althron will cut around infront of the stage to see if there is a way to the back.
 
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