Shackled City - Chapter II

Manzanita said:
"Perhaps we could head West. There seem to be many doors that way. Perhaps some of them will open with this key. I agree that the skulks are probably behind this, and we want to find them."

"We will follow your lead Raven, you have done well so far, take us where your gut tells you." He tells her as he tries not to get in her way.
 

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OoC: Yep I gotcha Manz, footprints in the dirt first though! ;) As for Zeric, we should assume he was called back to the church immediately. This at least leaves the possibility open for him if Verbatim ever returns to us to pick up where we left off.

~

Following the footprints through the eastern tunnel Raven comes to a branch in the passage, leading north and south. The tracks seem fresher to the north so Raven leads the party that way. You move up at an incline for a short ways before the tunnel opens up into a rectangular room with another tunnel cut out in the western wall. A passage to the south with stairs leads down and a door to the north has the markings that match the 'J' key in your possession.
 

Raven

"I think we should follow the recently cut tunnel. As Zeric reminds us, it is the skulks that are our primary suspects. Exploration of this underground city, however interesting, is a secondary goal. Let me stay in front for a count of 50. That should allow me to move silently and scout. I'll blow my whistle if i need any help."

Assuming no objections, Raven will continue in the crude tunnel. She'll look for footprints first, for what its worth, though she's no tracker.
 


Orpheus just follows without any complaints.
I shall definitely want to explore this place more when we have unraveled this mystery, he thinks to himself, taking a personal interest in the gnome complex.
 

The new tunnel quickly branches north, then breaks off to the west and northeast, the northeast passage appearing to lead to the room locked by the 'J' door.
 


The passageway goes on for about 50 feet before turning north into a T-intersection to the west and east. Raven can easily see the entrance to a room a short distance down both passages.
 

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