Shackled City - Chapter II

As Zeric looks back at the party to tell them about the newest secret door he notices for the first time that the pair of half-elves that were following them around are nowhere to be seen. 'Were they on the elevator on the way down?' he thinks. They were such a quiet pair, they could have been gone even longer.

Raven checks the door, and finding no traps pushes it open and peers through it.

The room appears to be a smithy. It's unpleasantly warm and filled with the stench of hot metal and ash. A blazing forge dominates the east wall, flanked by malachite caryatids depicting dwarven metalsmiths. In front of the hearth rests a 10-foot-wide, 20-foot-long slab of gray stone surmounted by two black anvils. Barrels of water and metalsmithing tools rest nearby.

Two cylindrical iron cages, each one 5 feet tall and 2 feet wide, dangle from the ceiling by iron chains. The bottoms of the cages hang 5 feet above the floor, and the giant fire beetles locked within them shed a lurid orange glow.

Atop the slab, a female dwarf and three goblins hammer away at a pair of newly forged javelins while two halflings sit on the floor nearby, linking together tiny chains for what will ultimately become a suit of armor. The dwarf and halflings have manacles binding their ankles. Supervising them are four armored hobgoblins.
 

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Raven

[sblock]OOC: I noticed the half elves were not in the initiative order in the last fight, but then promptly forgot about it.[/sblock]


Raven quickly takes in the scene, and is not entirely surprised to find more goblinoids in the area. Nervously, but somewhat confident after the last hobgoblin encounter, Raven simply charges forward, muttering "I've got to let Zeric open the door next time." She then attempts to cut down the nearest hobgoblin with her newly acquired greataxe.

OOC: This is assuming the hobgoblins appear to be within 60 feet. If she can tell they are farther, she'll step to the side, drop the axe, and prepare her crossbow. Charging w/MW great axe gives her stats of (+1MW+1BAB+3Str+2charge-4prof)+3 1d12 +4 AC 13
 


Spotting the hobgoblins Althron wastes no time as he grabs one of his shortspears and hurls it at one them. Regardless of whether is hits or not he will charge in and attempt to get to melee range with them.

"We must deal with these quickly before they can summon reinforcements."

Shortspear +3 1d6+2 20/x2 (+1 racial bonus on attack rolls against orcs and goblinoids)
 

Alinis draws her sword and goes in after Raven, figuring that arrows and innocent prisoners don't mix. Especially considering her recent track record with shooting sharp pointy things.
 
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As the door opens, Zeric sees the chained prisoners and feels his blood boil with rage. Drawing a javelin from the quiver on his back, Zeric drew back and threw it at the closest one to the door, hoping to drop it before it could even think of running.
 

Not wanting to waste his last spell, Elyas charges after the rest of the party, short spear in hand.

(+1Melee, Short Spear, 1d6)
 
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The sounds of the forge ringing loud in their ears and general laziness of the guards award the party a chance to surprise the goblinoids.

Raven charges in, bringing her new weapon down hard. The extra wait of it compared to her morningstar surprises her at first, but she regains her concentration and follows through with it, bringing down one of the hobgoblin guards with her first strike. (10 damage)

Orpheus fires a shot at the next closet hobgoblin, downing it as well in the resulting confusion. (6 damage) Althron's shortspear flies past his target and clatters to the ground, landing in the corner. Alinis moves to engage one of them, swinging at it fiercely, but her blade is parried aside.

Zeric's javelin misses it's mark as well, landing in the hot coals of the forge. Elyas assists Alinis, attacking with his shortspear, but his thrust does not manage to penetrate the goblinoids armor.

Initiative:

Elyas - 23
Raven - 20
Zeric - 17
Goblins (3) - 14
Althron - 10
Hobgoblins (2) - 8
Orpheus - 7
Alinis - 4
 



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