Lazybones said:
I'm not a big fan of epic play, and doubt I'll ever get back to these characters, so I think they have earned some peace and happiness after all I've put them through these last few years.
I'm starting to lose my fondmess of it as well. Last month my players decided that they were too scared to continue in the plot in the direction they were indicating, so I had to set aside my prep, while they decided to clear up all the loose ends in the campaign they let dangle for the past 4 years.
So I get to try to upconvert random encoutners from a CR 16 in 3.0 to a CR 21 in 3.5.With no warning from session to session about what they're going to clear up next.
"Hey, we never hunted down Imix and all the cult members who fled behind that Portal we sealed. Let's get 'em!"
"Hey, that scary looking undead castle in the ruined Drow city that we weren't interested at all. I bet it has some loot. We should look into that before we go kill Cthulu."
There are SOOOO many options for players.
Lazybones said:
Thanks again to all readers who took the time to post feedback in this story thread.
And this is the real reason for the post.
What an amazing story. Right up there with my favorite story hours. This is a colossal achievement, congratulations.
I'd love to see what you'd come up with if YOU wrote an adventure path module to get players from 1-22. You have an excellent gage of challenge, and I think you dragged every bit of adventure that could be had out of this module. I'd love to see what tools you could build with your sense of timing with the cliffhanger.
Great job!