CrusadeDave said:I'd love to see what you'd come up with if YOU wrote an adventure path module to get players from 1-22. You have an excellent gage of challenge, and I think you dragged every bit of adventure that could be had out of this module. I'd love to see what tools you could build with your sense of timing with the cliffhanger.
Well, in a sense, I did; I called it Travels through the Wild West. Although I did use a lot of "stock" content (The Isle of Dread, Undermountain, etc.).
And thanks for the praise! Sixteen hundred posts, unbelievable.
I have started writing a new story. It's a homebrew, and while it's "D&D based", I'm making an effort to keep all the system stuff generic and in the background (in other words, no WotC IP). For the moment, I'm calling it "Shades of Gray". I am writing just to write, and while I have plot notes and characters sketched out, I'm mostly just looking to see where it goes (a lot like how Travels started out).
I've only got 6 chapters done, but you may see it on the boards in the near future. I haven't hit the "zone" where I start pounding out a few thousand words a day, but it took a while with the other two stories, so I am continuing to poke away at it for now.
I also recently bought the Eberron campaign setting, and although I've only leafed through it, a few ideas have been percolating. Who knows...