By kitchy I mean like: Every time the PCs turn around we're reminded that Cauldron is in a volcano and that it's somehow IMPORTANT that it's in a volcano. I'm sure the end has something to DO with the volcano, but I'd like for that aspect to fade into the background and the INHABITANTS and goings-on in the city to take to the foreground. I.E. is the fact that Cauldron is in a volcano the major foreground element ... no Salamanders running the weapons shop, every bar is called The Stagnant Caldera, etc.
I don't have a Dungeon sub, so I only started hearing about Shackled City in the ramp-up to the HB release. But the intro download on the Paizo website seemed interesting, but a little too ... Planescape, for my tastes. The blood war, planar infighting, fallen angels, demodands, etc. Planescape was very planar-punk and noir, with the Lady of Pain and Sigil and the rest. While I really liked Planescape for what it WAS, I wouldn't try to run an "average D&D campaign" in Planescape ... they have very different flavors. The flavor of Shackled City seemed to be very Planescape-esque ...
So I guess what I'm really asking is does this adventure path turn into Planescape? Can a cleric of Pelor, a barbarian, a rogue, and a wizard all adventure around fighting evil without interdimensional doorways popping up around every corner, are there demons named Bob sitting down to have tea with Devas, and the average adventurer is expected to know what a Babau is at 1st level and what kind of toppings they like on their pizza.
--fje