Shackled City: In My Hands

Does the book describe the locations at all, such as giving information about the inns (this one is a dive, this is the upper class inn, that kind of thing). My players just arrived in Cauldron and haven't really been anywhere yet. In case I don't get the book before my next game, I just wondered if I need to come up with descriptions myself, or if they are done for me.
 

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Infernal Teddy said:
So, what are the connections between shackled city and age of worms?
Ebon Triad acts as villains for a few pieces here and there is even a spawn of kyluss with some background information on said villain.
 

What if Shackled City was set on the shores of a small island kingdom? I've got a spot in my campaign where it could still be the top of a very low volcano, whose roots are well below sea level (Caldera is right next to the sea). How would it handle having all locales within 100 miles of each other?
 

rycanada said:
What if Shackled City was set on the shores of a small island kingdom? I've got a spot in my campaign where it could still be the top of a very low volcano, whose roots are well below sea level (Caldera is right next to the sea). How would it handle having all locales within 100 miles of each other?

Several of the ruins are basically in the city/under the city, so that wouldn't be a problem.

Some of the adventurers take place on other planes, so that wouldn't be a problem.

The only possible issue might be with the nearby town but depending on how small the island kingdom is, that might not be a problem either, as some of the adventuring deals with this one town.
 

Setting Shackled City on an island is actually a pretty cool idea. The furthest physical distance that the PCs travel from Cauldron in the campaign (not counting trips to other planes) is about 50 miles. So an island with a 100 mile diameter is just about perfect.
 

Joe-

I'm a big fan of Dungeon's stuff, I think they're the best adventures out there for D&D, but when I saw the first Shackled City module, I immediately dismissed it for one reason:

It takes place in a city inside a Volcano. My setting is a pastoral fuedal wilderness akin to 13th century Briton or Gaul. There are no cities inside volcanos or, indeed, volcanos.

Now, this may seem like a stupid question, but how much work would it be to relocate the city to somewhere more...medieval?
 

mattcolville said:
Now, this may seem like a stupid question, but how much work would it be to relocate the city to somewhere more...medieval?

Spoiler!!!

>>Well considering it erupts later in the campaign, it might be a tad difficult.
<<

Regardless of what your "setting" is, if you are intent on running the SC AP, it's pretty much a setting unto itself. My question is that if you have an extremely specific campaign setting, why do you want to play a published, mega-campaign module anyway?
 

Originally posted by mattcolville
Now, this may seem like a stupid question, but how much work would it be to relocate the city to somewhere more...medieval?

SPOILER ALERT!


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Toward the end of the series, the lake at the center of the volcano starts to overflow the city. It is pretty important to the story, so if you move it, you need to keep a large body of water in the center that will overflow for some reason. The PCs are expected to use wands of control water to keep the flow back. If you can deal with that, everything else should be easy to place somewhere else.

For myself, I like the flavor and feel of the setting inside the volcano, but that's just me! :D
 

GlassJaw said:
Spoiler!!!

>>Well considering it erupts later in the campaign, it might be a tad difficult.
<<

Regardless of what your "setting" is, if you are intent on running the SC AP, it's pretty much a setting unto itself. My question is that if you have an extremely specific campaign setting, why do you want to play a published, mega-campaign module anyway?

Is this a trick question?
 

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