Shackled City vs Age of Worms. FIGHT!

Just like the title says...

  • Shackled City is WAY better than Age of Worms

    Votes: 6 5.5%
  • Shackled City is better, but Age of Worms has its good points.

    Votes: 16 14.7%
  • They are both equally good (or bad)

    Votes: 19 17.4%
  • Age of Worms is better, but Shackled City is good too.

    Votes: 45 41.3%
  • Age of Worms is WAY better than Shackled City.

    Votes: 23 21.1%

I've found that AoW is slightly more flexible than Shackled City. That gives me, as GM, more power.

I also like the start _much_ more. "Let's show up those adventurers!" is a great plot hook :)
 

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Agreed, I think the hooking in AoW is better but some aspects of SC are also nice in that you get a central location that's important ALL the time. In AoW it's not the location it's the overall BBEG that's the key. So it's a different focus but still, AoW tops it for me since I'm a fan of undead, Kyuss always intrigued me, AND let's face it, Gladitator fighting ROCKS!
 

I think that SC's first few advenures were really good and entertaining but, for me, the quality went down in a few of the later ones. Overall, though, I think it made for quite a fun ride mostly because of some of the more crazy ideas.

AoW is very solid and well executed (much more than SC), but lacks originality. What some call a cool classic style, I call tired old style. Most of the AoW adventures are very predictable dungeon crawls with very little RP potential (except Hall of harsh reflections and Champions belt that I have liked a lot).
 

Wow. Tough call.

Assuming AoW continues in the level of quality I've seen so far? I'd go with AoW. Yes, it is railroady. But I fell in love with it after adventure 6 that gets tied into adventure 1. Honestly, I'd have preferred that Erik Mona would have removed his brain and inserted it into a cybernetic body, not unlike what was done in Robocop 2. He would be RoboDesigner and he would have injected himself with chemical stimulants so as to forgo sleep. Then he'd have created the entire AoW saga by himself from first to last and his original creative vision would be preserved throughout.

But then, you know, he'd probably end up going berzerk and end up killing half the staff at White Wolf. You can get sued for that kind of thing.
 

Biggie,

Hey as long as he spares Ari and Joseph and few old skool S&SS developers along with the Warcraft guys, I'm all for it. ;)

ChefOrc,

Uhm it's only tired IF you find the prospect of trying to stop impending world doom via a Demi god now lesser god entering your world. Believe me, while I can't speak about the rest, from what Overload gives us, I can WAIT to see how bad ass the Spires of Long Shadows will be OR the fight with Dragotha will get. That's just way damn cool stuff.
 

I consider the sessions of Age of Worms I've played in (basically to the end of the second module) to be some of the most painfully bad gaming I've ever endured.

Shackled City on the other hand (at least through Life's Bazaar) has been tolerably good fun.
 

*guesses to each his/her own* Me I think it will be a blast akin to any good Necromancer Game mod. Probably why I like this one so much. :)
 

As someone running Shackled City, I think that Age of Worms is better.

The staff knows what it's doing this time around, and have provided a ton more coverage and options leading to richer possibilities for the GM, while at the same time, making the GM's job of converting, a lot easier and hassel free than before.

It'll be very interesting to see if they do a compendium of this book because Shackled City is great (on week ten now) but because of the downloads and Dragon magazine Wormfood articles, an Age of Worms book would be evern bigger and more expensive. Something the market might not be able to support. Might even have to be cut into two books or one hardcover book and a PDF download for support. It'll be interesting to see what happens.
 


JoeGKushner said:
As someone running Shackled City, I think that Age of Worms is better.

The staff knows what it's doing this time around, and have provided a ton more coverage and options leading to richer possibilities for the GM, while at the same time, making the GM's job of converting, a lot easier and hassel free than before.

It'll be very interesting to see if they do a compendium of this book because Shackled City is great (on week ten now) but because of the downloads and Dragon magazine Wormfood articles, an Age of Worms book would be evern bigger and more expensive. Something the market might not be able to support. Might even have to be cut into two books or one hardcover book and a PDF download for support. It'll be interesting to see what happens.

Well, the Dragon articles are totally optional and have little bearing on how the game actually plays out. But it could be done like Haffrung says, if they put out the Age of Worms as a hardcover, along with a softcover "player's guide" with all that extra info in it. They could probably keep it down to 32 pages, if they cram and edit properly.
 

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