Dawn Raven
First Post
First, let me say that a few of these are modifications of other feats for the race that I have seen. I can't recall anything specific. I do know that I did not see much variety and felt the need to expand the race myself for my games.
I would like to expand outward to include other races as well.
First, a few homebrewed modifications to the race.
1) Like many others, I added the Shadowborn Origin to the Shadar-kai
[FONT="]Shadow Origin: Your ancestors were native to the Shadowfell, so you are considered a shadow creature for the purpose of effects that relate to creature origin.
2) Languages: Common, Deep Speech
Deep Speech is the speech used in the Shadowfell and by the race in my games. Also, most races have more than one language and felt that should include the Shadar-kai.
Now for the feats. Note, they are not formatted nicely yet. I will be getting around to that shortly.
[/FONT] Heroic:
Improved Shadow Jaunt: Requirement: Shadar-Kai
The Shadow Jaunt power now allows for a teleport of 5 squares.
Chains of the Fell
Shadar-Kai
Proficiency with flails, +2 to damage with flails.
Design Notes: Similar to the Eladrin and Dwarven racial feats but only gives the bonus to one weapon type. I need to expand this and am contemplating what weapon group would be acceptable
Spiked Chain Finesse
Shadar-kai, Rogue, Int 13, proficiency in the spiked chain
Benefit: Treat the spiked chain as a light blade. When using the spiked chain for sneak attack dice, reduce the damage dice by one die.
Design Notes: The Int requirement would seem out of place. However, take this into account: 1) Shadar-kait get a +2 bonus to Int and 2) spiked chains are reach weapons. However, you do need another feat in order to get this feat so I am not sure..
Shadowborn Companion
Shadar-kai, Ranger, Beast mastery class feature
Benefit: Your beast companion gains the shadow origin, instead of the natural origin.
When you use your shadow jaunt racial power, your
beast companion can teleport the same distance that you teleport and also becomes insubstantial.
Design Notes This is like the Feyborn companion for the Eladrin.
Extended Mists
Shadar-kai, Arcane power source
Benefit: When you use the Shadow Jaunt encounter power, and if no foes target you while you are insubstantial, you may retain the substantial condition until the next attack that includes you as a target.
Design Notes None. This is experimental. Not really sure how I feel about it, but I wanted to do something with the thought.
Frightening Shadows
Shadar-kai, Warlock, Shadow Walk class feature
Benefit: When the shadow walk class feature activates, you get a +2 bonus to damage to powers with the Necrotic keyword.
Design Notes Now, I had first considered Fear but scrapped it due to the fact that the Star Pact has a Fear keyword At-Will. If you look at the Dark, Infernal and Star pacts there are few Necrotic powers and all of them are encounters or dailies. It may be easy to obtain, but it is not useable for many powers.
Shadow Defense
Requirements: Shadar-Kai, Fighter, Combat Challenge Class Feature
Benefit: When you use your Shadow Jaunt encounter power you may choose to grant the insubstantial condition to an ally adjacent to you after the teleport is resolved.
Abyssal Defense
Requirements: Shadar-Kai, Fighter, Combat Challenge Class Feature
Benefit: When you use your Shadow Jaunt encounter power, any ally adjacent of where you leave from and where you teleport too gains concealment until the end of your next turn.
Eerie Tactics
Requirements: Shadar-Kai, Warlord
Benefit: When an ally receives the benefit of the inspiring word power, they also get concealment against the next attack against them including burst and blast powers. This bonus lasts until the end of your next turn.
Sense of Darkness
Requirements: Shadar-Kai, Warlord, Tactical Presence
Benefit: When an ally uses an action point and benefits from tactical presence, they may also ignore concealment and cover for the attack.
Surprise Strike
Requirements: Shadar-Kai, Ranger, Hunter’s Quarry class feature
Benefit: After using the Shadow Jaunt encounter power, you get extra damage equal to your dexterity modifier against your quarry for the next attack.
Devoted to Death
Requirements: Shadar-Kai, Paladin, Raven Queen’s Blessing feat
Benefit: When using your channel divinity to use the Raven Queen’s Blessing encounter power, heal an additional 1d6 + your intelligence or dexterity modifier.
[FONT="]Paragon:
Shadow Eyes
Shadar-kai
Benefit: You gain darkvision and get +2 to Perception rolls.
Edit: A few more came to me...still need to format these. Any idea on how to do that here?
[/FONT]
I would like to expand outward to include other races as well.
First, a few homebrewed modifications to the race.
1) Like many others, I added the Shadowborn Origin to the Shadar-kai
[FONT="]Shadow Origin: Your ancestors were native to the Shadowfell, so you are considered a shadow creature for the purpose of effects that relate to creature origin.
2) Languages: Common, Deep Speech
Deep Speech is the speech used in the Shadowfell and by the race in my games. Also, most races have more than one language and felt that should include the Shadar-kai.
Now for the feats. Note, they are not formatted nicely yet. I will be getting around to that shortly.
[/FONT] Heroic:
Improved Shadow Jaunt: Requirement: Shadar-Kai
The Shadow Jaunt power now allows for a teleport of 5 squares.
Chains of the Fell
Shadar-Kai
Proficiency with flails, +2 to damage with flails.
Design Notes: Similar to the Eladrin and Dwarven racial feats but only gives the bonus to one weapon type. I need to expand this and am contemplating what weapon group would be acceptable
Spiked Chain Finesse
Shadar-kai, Rogue, Int 13, proficiency in the spiked chain
Benefit: Treat the spiked chain as a light blade. When using the spiked chain for sneak attack dice, reduce the damage dice by one die.
Design Notes: The Int requirement would seem out of place. However, take this into account: 1) Shadar-kait get a +2 bonus to Int and 2) spiked chains are reach weapons. However, you do need another feat in order to get this feat so I am not sure..
Shadowborn Companion
Shadar-kai, Ranger, Beast mastery class feature
Benefit: Your beast companion gains the shadow origin, instead of the natural origin.
When you use your shadow jaunt racial power, your
beast companion can teleport the same distance that you teleport and also becomes insubstantial.
Design Notes This is like the Feyborn companion for the Eladrin.
Extended Mists
Shadar-kai, Arcane power source
Benefit: When you use the Shadow Jaunt encounter power, and if no foes target you while you are insubstantial, you may retain the substantial condition until the next attack that includes you as a target.
Design Notes None. This is experimental. Not really sure how I feel about it, but I wanted to do something with the thought.
Frightening Shadows
Shadar-kai, Warlock, Shadow Walk class feature
Benefit: When the shadow walk class feature activates, you get a +2 bonus to damage to powers with the Necrotic keyword.
Design Notes Now, I had first considered Fear but scrapped it due to the fact that the Star Pact has a Fear keyword At-Will. If you look at the Dark, Infernal and Star pacts there are few Necrotic powers and all of them are encounters or dailies. It may be easy to obtain, but it is not useable for many powers.
Shadow Defense
Requirements: Shadar-Kai, Fighter, Combat Challenge Class Feature
Benefit: When you use your Shadow Jaunt encounter power you may choose to grant the insubstantial condition to an ally adjacent to you after the teleport is resolved.
Abyssal Defense
Requirements: Shadar-Kai, Fighter, Combat Challenge Class Feature
Benefit: When you use your Shadow Jaunt encounter power, any ally adjacent of where you leave from and where you teleport too gains concealment until the end of your next turn.
Eerie Tactics
Requirements: Shadar-Kai, Warlord
Benefit: When an ally receives the benefit of the inspiring word power, they also get concealment against the next attack against them including burst and blast powers. This bonus lasts until the end of your next turn.
Sense of Darkness
Requirements: Shadar-Kai, Warlord, Tactical Presence
Benefit: When an ally uses an action point and benefits from tactical presence, they may also ignore concealment and cover for the attack.
Surprise Strike
Requirements: Shadar-Kai, Ranger, Hunter’s Quarry class feature
Benefit: After using the Shadow Jaunt encounter power, you get extra damage equal to your dexterity modifier against your quarry for the next attack.
Devoted to Death
Requirements: Shadar-Kai, Paladin, Raven Queen’s Blessing feat
Benefit: When using your channel divinity to use the Raven Queen’s Blessing encounter power, heal an additional 1d6 + your intelligence or dexterity modifier.
[FONT="]Paragon:
Shadow Eyes
Shadar-kai
Benefit: You gain darkvision and get +2 to Perception rolls.
Edit: A few more came to me...still need to format these. Any idea on how to do that here?
[/FONT]
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