Shadow captains Overpowered?

mr.pink

First Post
in Manual of the planes there is a paragon path called shadow captain that summons shadow soilders.

is the power shadow guardians overpowered. essentially i see it as a way to coup everything in the world, ever. also just to be clear they CAN NOT attack correct?

When do the creatures made by shadow turncoat disapate, could a PC use this power on a big dragon and leave a giant shadow dragon to gaurd his new home(dragon's den) forever?
 

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I don't have and don't intend to buy The Manual of the Planes, and others may not have access to that book either. Can you quote the relevent power?

Smeelbo
 


"Each shadow soldier appears in an unoccupied square within range."

A single square, so a Medium or smaller creature. Also, it's Sustain Minor, so it's not going to last forever, unless the player allocates some truly disproportionate resources. (Anyway, don't even Sustain powers fall under the "ends after five minutes" rule?)
 

Yeah, at that level I don't think the shadow soldiers are overpowered. It is a pretty quintessential controller sort of effect really. Not materially different from many of the walls and similar things wizards can create. As a level 12 daily I'm not worried it is overpowered. Compare to the wizards level 9 daily Wall of Fire, which is 8 squares, does 3d6 + Int damage to anyone in/moving through, and costs 3 squares of movement. It cannot be repositioned and it slows the enemy down a bit less, but it also puts that light marshmallow toastiness on them (and its 3 levels lower).

Level 13 wizard has an encounter power, Mesmeric Hold which is weaker (requires a an int vs will hit) but also does 2d6 + int damage and targets up to 3 opponents which are immobilized until the end of caster's next turn (which is actually sometimes better than save to end).
 

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