Shadow Invasion! [ Mecha Crusade / Urban Arcana] (Recruiting 1 Pilot)

Well I've basically got my character done, not quite sure how to do equipment though, seeing as its in the future and all and advanced technology has become more common. Kal, should I buy equipment as though I were buying it for someone from the present?
 

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Yup, you can assume fairly modern technology apart from the stuff outlayed in Genetech and Mecha Crusade, the developement of mech's occupied a generation, and the Folk war had most of the next focused on Military experiments (like the lasers and Moreaus) and after that the study of the strange new forces was paid more attention to than scientific developement. (and if I'm lucky that sounds plausable :))
 



Quick Notes:

There won't be any massive damage threshold (its goofy in mechas.) and for simplicity skip it out of mecha's too.

Permanent Intelligence increases do retroactively increase skill points.
 

Still working on the stats, but here's a class breakdown for my character: Human Strong 3/Mecha Shock Trooper 5/Battlemind 5
 



Sorry about the delay. I had to go on a rather hastily arrainged trip away, but I'm back now. I'll have my character finished tomorrow or the day after.
 

Stats for my character. I've still got some details to work out, a mecha to build, and I need to write up his background, but this should give you an idea of what I'm thinking.



Human Strong 3/Mecha Shock Trooper 5/Battlemind 5 Military (Class skills: Demolitions, Pilot Feat: Personal Firearms Proficiency)

STR 21 (+5)
DEX 16 (+3)
CON 16 (+3)
INT 14 (+2)
WIS 14 (+2)
CHA 8 (-1)


Combat Stats:
Base Attack Bonus: +11
Melee: +16 [+11 BAB, +5 STR]
Ranged: +14 [+11 BAB, +3 DEX]
Hit Points: 153 [114 (levels) + 39 (CON)]
Defense: 23 [10 + 3 (DEX) + 10 (Class)]
Initiative: +3 (+3 DEX)
Movement Rate: 30 feet

Attacks per round:
Heavy laser pistol (+14 to hit, 2d8 dmg, Rng 16m, ROF S, Magazine 10 cell)
or Beretta 92F (+14 to hit, 2d6 dmg, Rng 16m, ROF S, Magazine 15 boxl)
or Metal baton (+16 to hit, 1d6+7 dmg, Crit 19-20)
or Knife (+16 to hit (melee), +14 to hit (thrown), 1d4+7 or 1d4+5 dmg, Crit 19-20, Rng 4m)


Action Points: 5
Reputation; +3
Wealth: + [ roll, +1 Occupation, + Profession]


Saving Throws:
Fort: +13 [+10 base, +3 CON]
Ref: +6 [+3 base, +3 DEX]
Will: +5 [+3 base, +2 WIS]


Feats:
Simple Weapon Proficiency (Free for Strong Hero)
Personal Firearms Proficiency (Free for Military Occupation)
Combat Expertise (1st level feat)
Defensive Martial Arts (1st level feat)
Combat Reflexes (Bonus 2nd level Strong Hero Feat)
Mecha Operation (3rd level feat)
Mecha Weapons Proficiency (Free for Mecha Shock Pilot)
Weapon Focus (RP-91 Reaper beam scythe) (Bonus 1st level Mecha Shock Pilot feat)
Antiarmor Sabotuer (6th level feat)
Combat Throw (Bonus 3rd level Mecha Shock Pilot feat)
Improved Combat Throw (Bonus 5th level Mecha Shock Pilot feat)
Unbalance Opponent (9th level feat)
Elusive Target (12th level feat)


Skills:
Autohypnosis +8 (5 ranks, +3 CON)
Climb +13 (8 ranks, +5 STR)
Concentration +8 (5 ranks, +3 CON)
Demolitions +16 (14 ranks, +2 INT)
Jump +13 (8 ranks, +5 STR)
Kowledge (Mecha) +10 (8 ranks, +2 INT)
Pilot +19 (16 ranks, +3 DEX)
Repair +13 (11 ranks, +2 INT)
Tumble +8 (5 ranks, +3 DEX)


Talents:
Melee Smash
Improved Melee Smash
Weapon Specialization (RP-91 Reaper beam scythe)
Extra Melee Damage
Knockdown
Psionic Powers
Psi-blade
Psychic Shield
Combat Manifestation


Psionic Powers:
Power Points/day: 8
Free Talents/day: 7
Powers Known: 3/3/1/0/0/0
Lvl 0 = Detect Psionics (WIS), Far Punch (CON), Finger of Fire (INT)
Lvl 1 = Combat Precognition (WIS), Lesser Bioweapon (Str), Lesser Concussion (CON).
Lvl 2 = Combat Prescience (WIS).


Gear:

Total Weight Carried: 8 lb
Load: Light


Current XP:
Current:
Next Level: ,000


Tagar Industries Titan E-7
Gargantuan Neovulcanium mecha.
Components: Typhoon 240 laser cannon (left shoulder, left arm), RP-91 Reaper beam scythe (left hand, right hand), Barricade V23 defense shield (right arm), D8 Delta thrusters (boots), K-2E Kestrel maneuver wings (upper back, lower back), PC-12 Pouncer AP claws (none), L-KEN Corona microwave beam (right shoulder), Mk. 7 Oracle targeting system (+3, primary) (torso 1), Mk. 7 Oracle targeting system (+1, seconary) (torso 2), HV-5 Haven escape pod (cranium), pilot (helmet, visor).
Cost: 53,460 build points.
 
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