Shadow of the Spider Moon

Part 5: Evil in Holly Canal (1)

Upon our return to the mind flayer laboratory we were divided as to what we should do next. With barely a wave, Orallec left us. Whatever he took from the mind flayer’s work table was what he had been searching for and with that, he felt no inclination to remain with us. The lizard folk holy man was eager to return to his people and tell them that the monster which had been terrorising them had been slain. Aria and Tellara offered to escort him, in case their were any more illithid thralls lurking in the sewers. Those of us who remained searched the laboratory with a mix of disgust and morbid fascination.

Mark found the vials which Orallec had ignored earlier, along with a wand fashioned from a length of bone. Magical examination lead us to conclude that the wand would cast minor healing magic, while the vials contained potions of necromantic magic. All the items were stashed in backpacks for closer inspection at a later and safer point in time.

Kakita was horrified by the strange, biological apparatuses scattered about the laboratory. He searched resolutely for any living thing which might have survived the mind flayer’s abuses. When it became clear that everything in the abominable space was dead or perverted beyond recovery he declared that he would destroy everything. Harmony concurred, and the two of them began to set fires using lantern oil. Soon the laboratory was blazing and we were forced to leave through the entry tunnel. The skill of the original builders of the sewers became apparent again, as the laboratory burned effectively and the smoke was taken away through some sort of ventilation. In spite of my misgivings, not only did we not choke, we didn’t even suffer a loss of visibility. Truly the sewers of Holly Canal are a marvel of engineering.

As we made our way up the tunnel away from the burning laboratory we began to here a hesitant voice calling from somewhere ahead of us. The sharper eared among us realised that it was the voice of Maglorix, Nataleod’s foreman, who had shown us the way to Scalytown. We wondered how it was that he was down here in the sewers. Of greater concern however was the fact that he was calling out an illithid name. He was searching for the mind flayer!

Suspicious of treachery, Kakita hatched a strange plan, and ran to attack Maglorix directly. Naturally, Maglorix turned to flee and was promptly clubbed unconscious by Mark, who had managed to slip past Maglorix in the shadows. The little figure could be seen kissing his sap in the smoky darkness while standing over Maglorix’s collapsed form. The fallen foreman was quickly tied up and then we woke him up with some water, thinking to interrogate him.

Once he had awoken, Maglorix seemed genuinely pleased to see us, though he was a little puzzled as to why we had tied him up. We explained that we did not realise who he was when we heard his voice calling and that there was a dangerous monster down here, called a mind flayer. We noted the smoke and explained that we had set fire to the creature’s lair. While listening to all of this Maglorix revealed no indications of duplicity or even awareness of the illithid’s existence. He seemed genuinely shocked by our story, and eager to flee the sewers with us. Yet we knew he had been calling out the illithid’s name – he had to have known that it was down here. The only possibilities were that he was an exceptional liar or else he was under the thrall of illithid. Rather than waste time arguing the possibilities to no good end, Kakita enacted the second part of his…unusual…plan.

He cut the bonds around Maglorix’s arms and legs and then, seizing him by the shoulders, began to jabber as though completely panicked. “You’ve got to get us out of here!” he cried. “There could be more of those damn things down here! We could be in danger, damn it!”

Watching the normally dour and taciturn warrior feign panic was fascinating, almost comic. For his part though, Maglorix seemed to believe that Kakita was indeed in terror for his life. He jumped up and quickly led us through the sewers to a ladder which led to the street. Mark virtually flew up the ladder, only to bang his head on the heavy steel grating at street level. Heaving with all his strength, using first both hands and then both feet, Mark could not budge the grating one whit. In complete impatience, Pax reached past him without even placing one foot to the ladder rungs, and flung the grating wide. Still gripping the iron bars with both hands and both feet, Mark was flung bodily through the opening and tumbled out onto the street. Quickly scanning about himself, he noted that the night trade was dying away and the quiet streets were hushed in anticipation of the dawn. A baker’s cart rattled some streets away, and there was some laughter from the direction of the canal, but otherwise all was quiet.
 

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Background Piece: Mythology

In the Dawn Age came the original mortal race - no one remembers their name or what they were truly like, except that they were powerful beyond mortal ken and were unafraid, even of the gods. They spread out across the planets which orbited their sun, which they called the Hearth of Worlds, because by its warmth all life grew. They lived in an age when the boundaries of the universe were more fluid.

The Origines (there is an acute over the e) - as theologians call them - developed all manner of skills and powers, not the least of which was the ability to grow and change themselves. They separated their society into castes, with the most powerful ruling and the least powerful serving. Scholars are divided over whether this caused discontent or whether each was happy in his role.

The Origines began to encode their caste system into the worlds around them and even into their own bodies. Animals were bred to serve each caste and each caste was in turn bred to serve its function. This is how the mortal races began - being created from the star-born lifestuff of the Orignes.

At the bottom were servants, each bred to suit their world or function. From these were born the elves, the dwarves, sahuagin, suited to their respective worlds. Gnomes and halflings were bred to service the devices and the little spaces of worlds. Humans were the multi-role workforce - adept at learning and changing from generation to generation.

Above the servants were the masters of lore and craft, superior to the lower caste because of the knowledge which they possessed. In this caste grew the illithids, masters of the biological magic which underpinned the entire of Origines culture. Some scholars argue that there were others, such as the now far fallen descendants of Gith. These scholars claim that the githyanki were the craftmasters of the Origines and that the githzerai were their researchers of mystical secrets.

At the very top were the rulers, about whom almost nothing was known, only that, over time, they became immortal beings of pure intellect and magic.

No one knows how long this situation continued, but all agree that the achievements of the Origines were without par. However, at some time the Origines empire had grown to fill the entire of the solar system and they began to look to the Void beyond for further frontiers to explore and conquer.

However, in the Void the Origines found powers unlike anything they had ever before encountered and these powers had a dark purpose. Offering powerful secrets in exchange for allegiance, the Demonic powers of the Void seduced the Origines. By an insideous conspiracy, the Demons and Devils who were drawn into the worlds by the Origines caused the inhabitants of the worlds to darken the sun, for Demons from the Void cannot abide the light and warmth from the Hearth of Worlds. By dint of a gargantuan effort which stretched even the powers of the Origines, the first sun was extinguished.

What resulted is a time of terror and almost limtless corruption which is known by some as the Age of the Void Fallen, and by others as only the Darkened Age. With the power of the sun gone the Demons and Devils of the Void invaded the worlds en mass and fractured the empire of the Origines. The Origines were split into various factions and made to war for the entertainment of their demonic masters. New races were born in this time, such as the corrupted orcs, the ogres and giants. For an unmeasurable time, hell stalked all the worlds.

However, not only Demons and Devils dwell in the Void, and the spirits of the stars, the Celestials, saw the extinguishing of the Hearth of Worlds and they mourned its passing. Then they gathered in force and led an army to overthrow the darker powers and restore the sun. Their war is said to have lasted for over a millenia and by its end all peoples had sworn themselves to one side or the other.

The war between the celestials and the dark powers ended when the celestials gathered all of the dead from the endless conflict of the Darkened Age and, purifying and consuming them in an almighty ignition, created a New Sun. Because it was born from the bodies of so many dead, it was called the Pyre, though some still knew it by the name of the old sun, the Hearth of Worlds. Caught close in the ignition of the New Sun, the world of Ashen was burned, scoured of almost all life and of its past, so that only ruins remained.

The ignition of the Pyre drove the main of the demonic forces back into the Void. Many of their servitors, such as the now corrupted Yuan-ti, were left behind. Others - like the mind flayers - were taken as slaves into the Void, only to return at a later time. The mortal allies of the celestials all agreed upon a compact and the final power of the New Sun was to purge the racial memories, so that the follies of the Dawn Age and of the Origines would never be repeated. Recognising this power of the New Sun, many of the remnant demonic servitors hid from the New Sun, to preserve their Dawn Age knowledge. This was the beginning of the split between the elves and the drow, as well as the permanent sea life of the sahuagin. That is why, although the greatest evil comes from the Void, it is the deepest darks of the world which hide evil.

The celestials returned to the Void to become stars, to keep watch for souls which might become lost in the Void.

Of course many theologians debunk all this as silly myth. After all, how can this story account for the gods? And what of the other great beings. And if the New Sun drives away the knowledge and lore of the Dawn Age, how is it the Mind Flayers have returned. Nonetheless, this is the most comprehensive creation myth of all the worlds which orbit the New Sun, the Pyre, the Hearth of Worlds
 

Part 6: Evil in Holly Canal (2)

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Once we were all back on the street, Maglorix told us that we were in fact not far from one of his master’s warehouses, and that we should be safe there from any monsters. Continuing to feign panic, Kakita insisted that we be taken there immediately. Maglorix was all too happy to oblige. In spite of his apparent honesty, none of us fully trusted Maglorix and we were careful to keep a wary eye out for trouble as we followed him the short distance to the warehouse. In little time we were standing out the front of a single story group of buildings surrounded on most sides by a high wooden fence. The only entrance was by a kind of short alley between one of the buildings and the fence.

“For a warehouse, it’s not exactly easy to enter,” I mused quietly, as Maglorix walked quickly down the alley.

“Excellent place for an ambush,” agreed Kakita. We prepared for trouble and followed Maglorix’s path cautiously. Mark slipped away from us to scout the warehouse compound from the outside.

The short alleyway emptied into a earth floored courtyard. Within the courtyard the night’s darkness was compounded by a thick mist which seemed to hover deliberately in the fenced space. It reminded of the magical mist which Aria had conjured on the docks of Fareach. Through the dense fog we could make out some shadowy figures moving towards us and, at a distance, we could here a voice intoning words of magical invocation.

Kakita turned his blade to the iai position and stalked quickly along the side wall of one of the buildings. From out of the mist an armoured figure appeared, bearing a steel shield and a morning star flail. There was no doubt in Kakita’s mind that the figure meant trouble. With a shattering “kiai”, he drew his blade and slashed in one smooth motion. However, the mist deceived him and his blade bit only air. The armoured figure returned the favour by swinging wild with his morning star’s iron-spiked head. When no one called for calm, we knew indeed that Maglorix had been lying and we were betrayed.

Other armed figures emerged from the darkness as Pax and I stepped up next to Kakita and joined the fray. In the confused, swirling melee it was a lucky blow from either side which landed effectively. However, one specific opponent made the mistake of stepping into the midst of all three of us and in a very short time suffered such an assault that he panicked and, throwing down his mace, fled through the mist. With her blood up, there was no way that Pax would allow his escape. She turned and pursued the fleeing man. We heard through the mist as first the fleeing thug and then the pursuing barbarian banged against the fence, as they made the turn back down the alleyway and out into the street. Pax’s war cry echoed off the quiet houses and shop fronts.

Harmony, alerted by the intoning voice, used her own magic to sense out what she was sure was an enemy spellcaster. She swiftly located the individual and shouted warnings to us as her spell revealed more and more information. It appeared that the individual had covered himself in several magics; some to enhance his own capabilities, some to protect him from attack. Kakita and I fought our opponents while keeping a wary eye out for this mysterious spellcrafter. Kakita had just struck down the flail wielding opponent when the watched for enemy appeared from the shifting grey. It was Nataleod, the merchant who had hired us to go to Scalytown in the first place, only now his body seemed preternaturally swollen with muscular strength. He carried a magnificent steel shield and a heavy headed mace. Kakita nearly fell to his knees, so heavy was the treacherous mage’s first blow.

Barely making Nataleod out through the mists, Harmony did her best to aid Kakita and I in our battle. First, by her druidic magic, she made all the metal on Nataleod’s body begin to chill, so that it became freezing to the touch. I realised just how effective her magic was when I could feel the coldness coming from the head of his mace as he struck me. There was no doubt that his shield was painfully icy on his left arm. Next Harmony intoned another spell and, with a sharp cracking sound, the wooden haft of Nataleod’s mace visibly warped, making the weapon much more unwieldy. In spite of these impediments though Nataleod still managed to hold Kakita and I off.

Meanwhile, Mark had completed a circuit of the small warehouse compound and had determined that there was no one awaiting outside to add themselves to the ambush. He picked one corner of the fence and tried to climb up. In spite of his considerable skill however, he had great difficulty and in the end he pulled some rope from his pack and used that to climb. Scrambling deftly up the rope, he dropped down into the fog enshrouded courtyard and drew his sap. Using his keen night sight to guide himself as best he could, he headed towards the sounds of battle.

As fate would have it, Mark stalked straight up behind Nataleod. Before the merchant had even noticed him, the plucky kobold laid him out with a single blow. Twice in the same night, Mark had done someone in with a single strike. He stood as tall and proud as a kobold can.

The mist was just beginning to clear when Pax returned and told us the outcome of her pursuit. In her fury she had toyed with the fleeing scoundrel for a little while, tripping up and then raking him with the spikes before tripping him again as he tried to rise. Finally though, she had wrapped her chain about his neck and choked the life from him. Her look of grim satisfaction was mixed with an inhuman calm, which reminded us that her time in the forests of the Verdant Coast had wrought changes in her we had not begun to understand.
 


MavrickWeirdo

First Post
Clever ploy,

mention that some of your players might want to try different characters ;)

put out a call to create new characters for the game

then include a link to your storyhour.

Well it worked, I'm hooked. :D
 

MavrickWeirdo said:
Clever ploy,

mention that some of your players might want to try different characters ;)

put out a call to create new characters for the game

then include a link to your storyhour.

Well it worked, I'm hooked. :D

If only I was so cunning IRL:( .

I'm glad you're hooked - our next session is Friday, I'll try for a new episode by the end of the weekend (no guaruntees though).
 

Part 7 – Friends and Enemies in Holly Canal

We had tied up Nataleod and his men and commenced searching through the warehouse that Maglorix had led us to. The building was divided into three areas. The first two were stocked high with crates and iron bound chests all of which, upon closer examination, turned out to be empty. The entire thing was a facade, a ruse, like the branches and leaves strung about a hunter’s hide to fool animals in the forest. It was the third room that housed the building’s true purpose. The small, windowless space contained only two objects. The first was an altar, grown rather than made, in the illithid fashion, from flesh and bone. I have heard tales of debased men and women worshipping mind flayers, as though they were celestial powers, and it seemed that this room was a shrine for one such cult. The mind flayer who laired in the sewers was the centre of a secret religious sect, probably no more in number than the six who ambushed us, plus Maglorix. Given the magic which he manifested, the merchant Nataleod probably served as the group’s priest. The prospect made us very uneasy, and Kakita withdrew to keep watch over the bodies of our foes, in case of treacherous magic.

The only other item in the shrine was a rod of ironwood, bound at each end by bands of adamantite. There was no doubt that it was a magic item of some kind and we were puzzled as to why the cultists had not used it against us. We agreed that most likely it was either sacred to the mind flayer or else the cultists did not know how to make the magic work. Aria took the opportunity to examine the rod closely and claimed that it resembled a Flailing Rod, which she had once seen used in a duel. Since she seemed to know the most about it, we left it in her care. It took her seemingly no time at all to figure the rod’s operation. At her command the two foot long rod manifested two spiked mace heads, attached, one to each end, by adamantite chains. Pleased with her new toy, Aria retracted the dire flail heads within the rod and we left the shrine to examine the bodies of our enemies. There was a bittersweet moment for some as Mark made the comment that such a weapon would have been perfect for Iyanden, a former comrade of the party, who had been executed by elves during a sea voyage to Landfall Island.

We were just beginning to search the bodies of the fallen and captured, most especially hoping to find a purse to the value of the gold we’d been promised, when a full patrol of the Holly Canal city watch entered the warehouse courtyard. With their spears held ready, they were fully intent on arresting us for banditry, robbery and murder. With swift words we managed to persuade them to investigate the shrine in the warehouse and the mind flayer lair in the sewers. We were held under guard in the courtyard while a magistrate was summoned and members of the guard went down into the sewers to confirm our story. It was midday by the time a decision was taken and we were set free.

However, justice in Holly Canal, as with so many parts of the Worlds-lit-by-the-Pyre, is a pragmatic thing. Until we had arrived, Nataleod and his cronies had been considered to be upstanding citizens. We on the other hand were freebooters and strangers, with no one to vouch for us. Since the evidence supported our version of events, we were not imprisoned or enslaved. However, we were exiled from Holly Canal and everything taken from the bodies of the cultists were confiscated, though Arial managed to keep the Flailing Rod. We were escorted to the docks and held aboard a ship to Fareach, sailing on the evening tide. A little before sunset, we set off down the Criaki river to the ocean, travelling with the flow, sails furled. It was nearly fully dark as the ship slid past Scalytown, its lights barely visible through the dunes.

As we passed the lizard folk settlement, we were astonished to see what must have been close to the ghetto’s entire population gathered on the beach. They carried torches which they waved in the darkness, and they cheered and sang in their strange sibilant fashion as we passed by. In their midst, the holy man bowed to us and waved. We waved back from the gunwales, touched by this display of gratitude. It seemed that we had made both friends and enemies in Holly Canal and though we were officially exiled from the town, if ever we were to return we would doubtless find allies ready to support us. That night’s voyage was particularly sweet.
 


Part 8: The Test of the Demonweb

By the time we had returned to Fareach an early wet season had burst forth upon the Verdant Coast with a deluge so heavy that it threatened to wash the coastal colonies into the sea. For weeks on end tropical storms battered jungle and town, river and port. Commerce came to an irrevocable halt, as man and beast hid in whatever shelter could be found. For our part, or adventuring company took whatever lodging that was affordable and available. Kakita returned to his house near the beach just north of Fareach. Most of the rest of us took lodging at a tavern, dividing our time between drinking and trying to keep dry. Save for the thunder and lightning, it was a quiet season for all of us. For my part, the encounter with the mind flayer left me with a wound in my mind that took a long time to heal. At first, drink seemed the only solution, but as the season progressed, with only the four walls for company many nights, I began to find a way to heal. As my psychic wound healed, the scar hardened to forge in my mind the will to hunt and slay every illithid that I could.

By the time the rains broke Pax and I had a standing appointment to play cards and drink each evening in the taproom of the Frog’s Flippers. Kuslamarka, Aria and Tellara regularly joined us and on this night Harmony was in from the jungle, where she had spent most of the season, in defiance of the weather. We were several rounds of drinks into the evening when the head of the city watch, Captain Hearny, whom everyone called “Hogwash”. With him was the Hetman of a small village just north of Fareach named Lerick. The Hetman’s name was Allar and Hearny Hogwash had brought him to us because he needed to hire some adventurers. We were not exactly in the best condition to discuss business when Allar sat down with us. I was almost seeing double, Harmony needed Allar to repeat the name of his town twice before she got it and Aria and Pax fell to arguing whether the people of Lerick fished or farmed for their livelihood.

Allar was not too offended by our behavior, and agreed to meet us the next morning over a meal. As we broke bread with him, the hetman of Lerick explained that his village found itself exposed and vulnerable. For some time the village had sponsored a group of adventurers who called themselves the Golden Band. The Band lived in the village receiving free room and board and in return they defended the town. Just over a week previously the Band had traveled west into the hills to investigate sightings of giant spiders. They feared that the spiders were the precursors to a goblin invasion of the area. Giant spiders are known to be sacred to many jungle goblin tribes and they are often used to terrorize enemies in battle. However, something must have happened to the Band, as they had not returned and no word had been sent by them. Allar assured us that the Band was steadfast and loyal and they would not have disappeared for so long without cause. With nothing else pressing, we decided that we would come to Lerick and help locate the Golden Band.

----

Lerick was little more than a day’s march north of Fareach. It was a small cluster of wattle and daub huts with thatched roofs clinging to the thin strip of ground between the beach and the jungle. The locals were fisherman mainly, making their livelihood by selling their surplus catch to the markets in the nearby capital. One of the huts was the lodging of the Golden Band, provided for them by the villagers. We stayed the night here, taking the opportunity to search for any clues which the Band may have left behind. From their journals and writings, as well as the ways they stored their kits and treasure (most of which we located with some ease) we came to the conclusion that the Golden Band were competent, if somewhat inexperienced, adventurers. They should not have fallen victim to any mere accidents, or amateur’s mistakes. The next morning we set off into the jungle, hoping to find out what exactly had befallen them.

For two days we tracked the Band’s path through the jungle. Between myself and Tellara, we never lost the trail, and on the afternoon of the second day, we came upon a grass covered clearing in the rainforest, a hundred paces across. Scouting the edges of the clearing first, we determined that while the Golden Band entered the clearing, they never left it, for we could not a single track leading back into the jungle in any direction.

Gradually working our way through the towering grass to the middle of the clearing, we saw that the tracks led up to a low mound of earth. We approached the mound cautiously, weapons in hand. For my part, I wondered if the mound might be a barrow or burial mound, and that some dead thing might have arisen and taken the Golden Band into the next life.

Our investigations showed us a flat square of marble, a lid-like trap door, hanging open over a narrow stone stairway. The Band’s tracks led up to the doorway and then went crazy. The tracks became confused, crisscrossing back and forth like the lines of a spider’s web that has been tangled by a vicious wind. Suspecting an ambush, we all stood watch in a circle about the trapdoor as Mark checked the entrance for traps or other treacheries. After a careful investigation, Mark declared the entry to be safe. We decided to go in.

I was to go first. I paused before entering to draw forth psychic power within myself. Through a synchronicity of physical and mental discipline, I embodied the tiger, the animal serving as a symbol of affinity to draw forth new might within me. Made stronger by the psychic affinity I was prepared, and stepped onto the first stair. Instantly I became aware that Mark had been fooled by a treacherous cunning, for he had missed the trap which I had now triggered.

The air became a boiling cloudlike mass of buzzing, stinging insects. Our cries of alarm and discomfort echoed down the stair well. Even Harmony, normally unconcerned by assaults of nature such as this, cursed under breath and swatted wildly at every uncovered patch of her skin. Instinctively, I ducked down to avoid the offending swarm and realized that the cloud of insects made no move into the stairs, instead staying at the surface. I called out to others that the stairs would provide a sanctuary and then stepped downward a half a dozen paces.

In short order the rest of the party joined me and we crouched in the half dark stairwell, listening to the buzzing of angry insects just above us. Clearly we now knew where the Golden band had gone and why. Doubtless their fate lay somewhere below us. We wondered at the kind of being that might set a trap so clearly designed to force enemies in, rather than keep them out. Like the Golden Band before us, we had become the invited guests of a host hiding somewhere underground beneath the dense jungle. Mindful of our fates, we went down the stairs, armed and ready.
 


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