Shadow Races up!!!

The penalty interacted in an interesting fashion with the original racial power.

Really? Cool, what was the interaction?

Interestingly the Vryloka is perhaps the best race to go with vampire thanks to vryloka's living dead and the vampires regen making up for the characters weaknesses.
 
Last edited:

log in or register to remove this ad

You know how when you wish for a movie to come out so you will stop seeing the trailers? I wish heroes of shadow will come out!

These races seem contrived to me. What's wrong with the actual shadow races like shadar-Kai, dark ones, drow and derro?
 

Halflings and gnomes are still small... which would not be that big of a penalty, if staves wer small, and a versatile weapon really counts as a two handed weapon in small creatures hands...
 

Halflings and gnomes are still small... which would not be that big of a penalty, if staves wer small, and a versatile weapon really counts as a two handed weapon in small creatures hands...

Gnomes are not only small but also are speed 5. To spite a few people claiming gnomes are the weakest race, and sorcerers are the weakest class, I started playing a gnome cosmic sorcerer. Almost 4th level now, the biggest gripe I have is the speed 5, and I can't fix it until level 7 when I can get some boots to remedy the situation.

Gnomes are the first handicapped race, and playing a heavy armor gnome immediately costs a feat to fix your speed.
 

The race is neat, flavor-wise, but I'm pretty sure I'd never play it. The advantages basically boil down to resist necrotic and speed 7, which are nice, but not nearly nice enough to compensate for the lame racial power. It looks like the racial utilities were designed as a balance, but the two shown are quite weak as well.

So, it's a race that's squarely mediocre...without the penalty. With the penalty, it boggles me to think that anyone would ever play the Vryloka except for flavor reasons -- and I admit the flavor is very well done.

I'm surprised that anyone thinks the racial ability is good, let alone remarkable. The only racial ability I can think of that's WORSE is Goring Charge. I think I'd even rather have Infernal Wrath than this, and that's saying something.
 


I'm surprised that anyone thinks the racial ability is good, let alone remarkable. The only racial ability I can think of that's WORSE is Goring Charge. I think I'd even rather have Infernal Wrath than this, and that's saying something.

I'm not too impressed with the racial ability either. I see even strikers go entire encounters without taking anything down, because it's the wizard, or the fighter, or the cleric that keeps delivering the killing blows. But you'll usually at least bloody something, so the trigger should usually be there, though sometimes it may come in too late in the fight. In a solo fight, you're playing without a racial encounter power unless you hit the 1/5 or 1/6 jackpot to bloody the solo.

The temp hit points are slightly better than a half-orc's, though the half-orc has *another* encounter power too. The attack bonus and the movement are hard to plan for unless there is a convenient minion standing by, and in my experience minions stand in the worst possible spot, not the convenient spot. It's one of those powers that when you want to trigger it, you won't always be able to, and when you do trigger it, you won't necessarily need it. Weirdness. Give me elven accuracy, thri-kreen claws, dragonborn breath, furious assault, etc. any day over an unpredictable power. But I'll respect that this may be a style oriented choice, as I don't like other random elements like chaos sorcerers either.
 


Good try, but I believe the disk moves your speed, which if you're in heavy armor, would still be 4.
Buggery! You're right; I misread it - I thought it said "base speed," but alas.

I'd houserule it if someone wanted to do this so that they wouldn't be entirely boned.

A fellow player in one of the games I play in has voluntarily gimped his human character's speed to 4 (lame leg), and self-imposed restrictions that he also cannot run or charge. He's a pacifist priest, so it doesn't hinder him too much, except when we want to flee (then it hinders EVERYONE, and one of the high-Strength characters must carry him).
 


Remove ads

Top