Shadow Spells

takyris

First Post
This could potentially belong in the rules forum, but, um. I don't read the rules forum.

One of my players' PCs just picked up Greater Shadow Evocation -- a good buy for him, since it's so flexible and offers the potential of a lot of spells in one. Now I'm trying to figure out how to let him use it.

Wind Wall?

The lowest Bigby -- the interposing hand?

What's 40% of those guys? A weak wall, a wall only 40% likely to stop someone? A hand that 40% of the time stops someone from walking through? Or do they just get penalties on Strength checks to stop people from coming through?

How do you handle Will Disbelief for unintelligent creatures? Do Golems and Vermin automatically pass the saves, or are they stuck dealing with something they're not intelligent enough to be fooled by?

What about things that are beneficial to the caster? A Greater Shadow Tenser's Floating Disk or Leomund's Tiny Hut? Does the caster automatically save, and only have a 40% chance of his hut holding people -- or it only holds 4 people instead of 10? Or his disk only holds 40% of the normal weight?

I'm trying to figure out how to be generous without letting the sorcerer walk all over the rules. He's not a damage machine -- he goes for versatility and tweaks. More villains in my campaign have been foiled by Grease than by Fireball.

Thanks!

-Tacky
 

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