Argyle King
Legend
Similar to every other game that is not a war game - however you want, because this is outside the intented design scope. I could homebrew you a ships cannon that kills PCs in both SD and DnD 5e even if it doesnt make sense. Although I think a higher level DnD character SHOULD survive a direct hit by a cannon, but that is a different discussion. SD characters on the other hand don't scale as high as DnD characters, they do not become demigods at max level (which is only 10, not 20 + they don't get CON MOD added to their max hp on level up)
If you want good (naval) warfare systems, I think neither Shadowdark nor DnD 5e are the games for you.
Could be the case that they aren't the games for me.
There are rpgs that do handle things like that (and do so without needing to be war games).
Personally, I think it's more interesting to have breadth of play rather than continuously stacking of numbers. Aye, PCs are exceptional, but I find heroes leading armies more interesting than heroes soloing armies.
Sieging a castle, firing a ballista at a dragon, or the rhythmic beating of of drums to build up to ramming speed as the distance to an enemy ship closes may be outside the scope of a typical dungeon crawl, but I do not feel that those things should be outside of what is possible in a medieval-ish fantasy adventure story.
I had thought that the flatter power curve of Shadowdark might lend itself to trying to do those things better than contemporary D&D.







