Shadowdark Shadowdark General Thread [+]

LOL. No well-adjusted person would ever willingly leave the relative safety and comfort of home to go risk life and limb in some dark and dangerous dungeon. I always remind players of this when they try to justify PC cowardice as some kind of smart, self-preservation strategy. Sorry, no. A coward would not have gotten this far. They never would have left home. When making a character, make an adventurer.
 

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It's just an outgrowth of a system where you roll high to get positive results. The positivie result for morale is not running away, much like a saving throw. Don't over think it would be my advice.
 

"You fail your Wisdom check, return home, reconcile with your father, turn the dairy farm into a rousing success, end up having six children, 40 grandchildren and die peacefully in your bed, surrounded by your loving family, at the age of 79, which is pretty good for this point in fantasy history."

Kind of the perfect inverse of "save-or-die".
 

What is your design philosophy behind the flow of the maps, as played in Shadowdark?

One thing that I don't see discussed very often is how the torch timer changes the calculus of actual torch consumption. In B/X (or similar) where processes like checking doors, searching rooms and other activities eat turns, a lot of small chambers, short corridors and searchable heaps eat a lot of light resources. In SD tho, a focused party can get through a lot more of these things in "real time" thus saving light resources.

Combat time eats Real Time Torches. Combat in game is like 30 seconds in Torch Time its like 20 minutes or more. It evens out.
 

Don't over think it would be my advice.
Yeah, that’s not advice i can imagine ever taking as I don’t see that as remotely “overthinking” or a concept I personally find to have much value.

Edit to add: But I found a way that makes sense in my head, and ultimately that is all I need.
 
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Being forced to do thing X is usually a negative result. There's nothign saying that the only two options are stay and die or flee. I mean if you're playing monsters that are smart and stuff.

I find "being forced" to be a curious way of thinking about it. If we were talking about PCs then, yeah, I agree that failing a Wisdom checked and being required to flee combat would qualify as "being forced" to do something, of the rules hijacking player agency.

But morale checks determine the behavior of NPCs. So I see it less as anybody being forced to do anything...certainly there's no magical fear affecting the NPCs...and more just using dice to offload the tricky decision of when to flee combat. The players make that decision for themselves, but because GMs have perfect information it's a hard to really put yourself into the mind of the NPCs and make the decisions for them. At least, I personally find it hard to do that sort of thing objectively. So the morale check creates a kind of behavioral symmetry.

We (the Shadowdark community, and the OSR community more broadly) like to brag about how, in our obviously vastly superior form of roleplaying, knowing when to run away from a fight is part of wise "skilled play", I agree it seems odd that when NPCs do the same thing it's because they fail a Wisdom check.

Not that I plan on changing anything, but I do think it's a great question.

EDIT: That said, and maybe what you are trying to say, is that the morale check really just indicates a collapse of courage, not a rational decision to make a tactical retreat, and that the latter would be up to the GM to decide, not the dice. All of which I think is also a totally fair interpretation.
 
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Carousing seems to good?

They party of level 1s went out and found a treasure this 1xp. They then went back to the Inn and paid 30 gp to carouse and rolled a 6 and gained 4xp! Halfway to level 2 now and they have only been to 1 mini dungeon!


Edit: oops they roll individually.

And I may make it that they can only carous after completing a mini dungeon. And if/when they find one.
 
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Carousing seems to good?

They party of level 1s went out and found a treasure this 1xp. They then went back to the Inn and paid 30 gp to carouse and rolled a 6 and gained 4xp! Halfway to level 2 now and they have only been to 1 mini dungeon!
That's money they're spending on not getting armor, weapons or equipment (including torches). I've found that the issue catches up with players pretty quickly and they have to stop spending all their cash on carousing unless they want to be geared like a level 1 character forever.
 

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