Looks good, my only reluctance is this part of the KS:This KS for "The Shucked Oyster" looks interesting: https://www.kickstarter.com/project...gTlpKYjP7Kr03YMayw_aem_bLtzV32feMXMPgp4aRubmg
Note: The link is SFW but the subject is for a fantasy brothel.
Does anyone know anything about it, or the creators?
My current game is dungeon focused, but SD has strong support for wilderness and especially urban settings. I will be using it for Midlands which is a sword and sorcery sandbox with lots of short varied adventures across all environments.This thread is based on a recent post by @Quickleaf in the "Let's Make Shadowdark Classes" thread, creating a mountebank class. @Whizbang Dustyboots pointed out that it would make a good class for an urban campaign.
This got me thinking: Sahdowdark is usually equated with dungeon crawling, being a version of B/X built with 5E sensibilities (or vice versa, depending on who you ask) focused particularly on the dungeon exploration part of the game. That said, I have had plenty of fun running Shadowdark in styles other than crawls, and have even mostly dispenses with the torch timer when doing so (though I still keep light as very important; I just don't do the real time torch thing).
So, what do you think as a Shadowdark fan (you ARE a Shadowdark fan, aren't you?) How versatile do you feel it is outside of dungeon crawl focused campaigns? What sorts of adventures have you played in Sahdowdark? What kind do you plan to? Do you employ additional rules, either designed for Shadowdark or cribbed from other games, to make it better for non-dungeon focused play?
Just received a new Arcane Library newsletter with expanded hex crawling rules -- a preview of Cursed Scroll #4, which should be Kickstarted in March 2025, per Kelsey.
Pirate Borg's next Kickstarter campaign is in two weeks, how about that?checks email
Nice! March though? March?!
Pirate Borg's next Kickstarter campaign is in two weeks, how about that?
No, they're pushing that back to next year to have more time to polish it.The Dark Caribbean?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.