deganawida
Hero
(double post)
Totally, as a GM I adore books like Beyond the Wall and WWN which have a far greater lifespan than the confines of the system they're presented with because the worldbuilding / player group building tools are so well-developed.I love the playbooks and subsystems each game includes. Even if I run Shadowdark as-is, I can definitely see using the Beyond the Wall setting creation system and the on-the-fly adventures in each system.
According to the OP in this thread the closest to an OSR/NSR/O5R game that's busted $1 million is Mothership. Wild.So the Kickstarter has 10 days to do and is already close to $950,000. There's a good chance this will bust $1 million. Will this be the first OSR/NSR/O5R Kickstarter to break $1 million? I don't know of any others that have. But I could easily be wrong. Anyone know?
Let me take a swing at it. Note that all of this is what sold it to me, and everyone whose tastes differ from mine, carry on. If your gaming is fun and doesn’t hurt anyone else, frighten the horses, etc, you’re doing it right too.It's a hard sell for me because I can't really see what Shadowdark is offering...
Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.I realized it felt like a reskin of B/X with a light coating of 5e without much in the way of innovation. Based on what I've seen, it's not really compatible with 5e either; so, that reason for getting it instead of B/X or OSE goes out the window.
Well, from the DM's side of things, it runs differently than BX/OSE in that there's a single roll-high resolution system, instead of charts or multiple resolution systems. It also doesn't do stacking bonuses, ditching those in favor of advantage/disadvantage.Shadowdark left me really on the fence. I really liked Kelsey's Secrets of Skyhorn Lighthouse and listened to several of her video blogs about her approach to various issues facing GMs, and I was excited about Shadowdark. But when I read through the playtest player/GM booklets, I realized it felt like a reskin of B/X with a light coating of 5e without much in the way of innovation. Based on what I've seen, it's not really compatible with 5e either; so, that reason for getting it instead of B/X or OSE goes out the window.
I'm sure her layout and organization will beat B/X out of the water, but if I want a B/X experience I feel like I already have things for that.
It's a hard sell for me because I can't really see what Shadowdark is offering... if it's just a miscast system and two house rules ("always in initiative" & "torch time = real time") then that's more like a fantasy heartbreaker I could tack on to anything I do. The way she talked about it, versus what was in the playtest, I don't know, I found it hard to remain excited.
Mothership is pretty dang beloved and, like Shadowdark, it drummed up a lot of pre-campaign support through releasing the game for free long before the campaign began.According to the OP in this thread the closest to an OSR/NSR/O5R game that's busted $1 million is Mothership. Wild.
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Huh, that's interesting, the Shadowdark ogre at a quick glance looks like the "halve most monster HP" 5e house rule I saw going around.Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.
I don't consider armor classes being a few points off to be incompatibility and setting saving throws for monsters is like setting any other difficulty class: set it at DC 9, 12, 15 or 18 depending on how good you want a monster's saves to be.Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.
I also noticed that monster abilities have DCs assigned to them. The HP thing is solvable (just rederive them from HD), but the rest will require some work by the GM to adapt. However, the monster design stuff @darjr linked in post #157 seems like it should make that easy/possible, assuming there will also be additional information on setting ability DCs, spells, etc.Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.
That’s not how B/X works. Monster abilities don’t actually have DCs. They just roll against their own saving throw categories, which use the PC combat matrices (fighter by default). It’s very simple. A compatible approach would just provide new matrices with the right values and categories as needed by the system or indicate how to derive them.I don't consider armor classes being a few points off to be incompatibility and setting saving throws for monsters is like setting any other difficulty class: set it at DC 9, 12, 15 or 18 depending on how good you want a monster's saves to be.
Aren’t those 5e conversions? How do you think running the originals would work?I consider "compatibility" to be "can I run this at the table without effort?" Shadowdark passes by that standard for me. I have all the Goodman Games OAR books right beside me and have no doubt I could run the Lost City or the Caves of Chaos without breaking a sweat.
The standard you seem to be applying is “works like 5e”, which isn’t a reasonable standard from an OSR perspective.If you want your OSR game to exactly match your OSR adventure stats, that dramatically limits what you can use and makes a large portion of the OSR "incompatible" with any standards tougher than I'm applying.
I am aware. I have been playing D&D since 1979 and have played all the versions of the game but OD&D and 4E. I wasn't aware that it was necessary to give my resume in every post.That’s not how B/X works. Monster abilities don’t actually have DCs.
So what?They just roll against their own saving throw categories, which use the PC combat matrices (fighter by default). It’s very simple. A compatible approach would just provide new matrices with the right values and categories as needed by the system or indicate how to derive them.
They have a complete set (including every single printing, so it's a very aggressive version of "complete") of the original adventures, followed by a 5E update. So the original versions of In Search of the Unknown and Keep on the Borderlands in all their BD&D glory are in Into the Borderlands in addition to the 5E.Aren’t those 5e conversions? How do you think running the originals would work?
No, that's not what I'm saying at all.The standard you seem to be applying is “works like 5e”, which isn’t a reasonable standard from an OSR perspective.
Sure - if you run B2, you just have to look up the equivalent monsters in the shadowdark rulebook. If there is a monster not in the shadowdark rulebook, you have to spend a few minutes in your prep making a conversion, adjusting AC and HP and so forth. It's the same if you were running B2 in 5e or Dungeon World.I can pick up the Caves of Chaos and run it without effort under Shadowdark. That's compatible for me, in the sense that "I can run this at the table without real effort."
Some non-retroclone OSR games are designed specifically to be easily compatible with classic modules; Knave and Whitehack both come to mind. Other non-retroclone OSR games are unconcerned with such compatibility; for example, Cairn or Mork Borg. "Compatibility" in SD is closer to the latter than the former.Compatibility is not a religious dogma. If you want everything to exactly match BX, then only BX and its retroclones are truly "compatible." And when we get to that point, every other OSR game is incompatible.
I agree, was just responding to this specific claim. By the standards of "pick some numbers and go," it's fully compatible with 5e too, as is just about every dnd-derived game or module.None of these games care about balance so use whatever monster stats you want. Pick some numbers and go.
It doesn't gain us anything in the abstract. But let's say I have the 5e players handbook. Should I buy the 1dnd PHB when it comes out? Or should I get Black Flag? Or go with MT Black's 5e game? So, as I mentioned earlierAs for innovation, I’m not sure how fruitful that question will be. Because it will all ultimately point back to Prussian kriegsspiel. I can see the DCC elements in Shadowdark. Roll to cast. Corruption or disapproval on a casting fumble. Spell loss on a failure. Sacrificing gold to one’s deity to avoid disapproval. But also the Five Torches Deep influence. And clearly the 5E influence. But knowing that doesn’t really gain us anything.
Again, happy it's doing well, but if someone had $30-$50 and wanted to get into the OSR (in particular with a 'modernized' pick up and play ruleset) I'd recommend they start with any number of games that are between $0 and $20 on drivethru: cairn, knave, maze rats, the black hack, worlds without number, index card rpg, sharp swords and sinister spells, etc
Sorry, no. It’s not necessary. I apologize if I implicitly questioned your experience. I can only reply to what you wrote. I don’t agree that devising a DC is the same deriving from the monster’s HD. It’s different, and it’s one of the things that appeals to me about OSR games versus “modern” ones.I am aware. I have been playing D&D since 1979 and have played all the versions of the game but OD&D and 4E. I wasn't aware that it was necessary to give my resume in every post.
What does that mean? I’m not being snippy or trying to pull a gotcha. The GM quickstart doesn’t have anything to say about using other adventures. In my mind, there’s a difference between compatible and requires conversion — even minor conversion! It’s any indicator of how much work I can expect to do when using monsters or material created for a different game.So what?
I can pick up the Caves of Chaos and run it without effort under Shadowdark. That's compatible for me, in the sense that "I can run this at the table without real effort."
I gave the example of Worlds Without Number, which is a game that has different numbers. They’re close (like your mixing AD&D and D&D example below), but they’re different, and the categories are different. My point here is that “conversion” in this sense is just swapping one number for another. The resolution process ends up working more or less the same.Compatibility is not a religious dogma. If you want everything to exactly match BX, then only BX and its retroclones are truly "compatible." And when we get to that point, every other OSR game is incompatible.
But that's also demanding a level of compatibility beyond how people actually played AD&D and BD&D. It was incredibly common for people to play a BD&D adventure with AD&D rules, despite slight numerical differences between the two rulesets. Only Gygax on his bad days thought this was a problem.
Oh, okay. Thank you for correcting my misunderstanding. I did at least try to check what Goodman Games said about those adventures, but I was wrong.They have a complete set (including every single printing, so it's a very aggressive version of "complete") of the original adventures, followed by a 5E update. So the original versions of In Search of the Unknown and Keep on the Borderlands in all their BD&D glory are in Into the Borderlands in addition to the 5E.
So I am talking about running the originals.
I apologize for the accusation. I thought you were talking about 5e versions of adventures. Obviously, what followed was wrong.No, that's not what I'm saying at all.
This gets back to my question regarding conversion or compatibility. I suppose it’s just semantics though.I'm coming at this from the perspective of someone who actually DMs games, rather than hoards RPGs, and I'm saying that I can grab a BD&D or AD&D adventure, or an OSR adventure, and other than having to do a simple swap on monsters with descending armor class, I can run the adventures in Shadowdark without effort.
Anyone who is concerned that an ogre's armor class might be a little off from what it says in the rulebook is invited to find a different game where they're more comfortable.
To provide some examples, I’ve been running a lot of Necrotic Gnome’s adventures lately. A couple of sessions ago, my players took out the dream dragon in The Incandescent Grottoes. That’s definitely a custom a monster. Would it require conversion? Yes, probably. Is it hard? No, I doubt it. However, I’d still call it conversion over compatibility (just like I would when I ran Winter’s Daughter using Pathfinder 2e, which required me to make PF2 versions of most of the monsters).Sure - if you run B2, you just have to look up the equivalent monsters in the shadowdark rulebook. If there is a monster not in the shadowdark rulebook, you have to spend a few minutes in your prep making a conversion, adjusting AC and HP and so forth. It's the same if you were running B2 in 5e or Dungeon World.
OK, this is such a weird claim, I have to ask: Do you actually run any games? Because you absolutely don't have to spend several minutes making a conversion.Sure - if you run B2, you just have to look up the equivalent monsters in the shadowdark rulebook. If there is a monster not in the shadowdark rulebook, you have to spend a few minutes in your prep making a conversion, adjusting AC and HP and so forth.
And guess what? You can run any of them at the table without advance work.Some non-retroclone OSR games are designed specifically to be easily compatible with classic modules; Knave and Whitehack both come to mind. Other non-retroclone OSR games are unconcerned with such compatibility; for example, Cairn or Mork Borg. "Compatibility" in SD is closer to the latter than the former.
OK, here's the disconnect, I think:See above regarding compatibility. I should note that I’m not talking about how people actually played but OSR the retrospective movement based on a particular style of play plus also looking at the classic games and analyzing what their mechanics suggest about play (particularly when it comes to NuSR games).