KemeticCultus
First Post
Shadowrun Simplified Ruleset
I'm interested in developing an alternative Shadowrun rule system based on 2nd edition with some elements from 4th edition.
Objectives
I have a TeamSpeak 3 server so we can sit around and discuss this regardless of where you are in the world.
Ultimately, my vision is to create an alternative system that will allow game masters to create runs on the fly rather than having to spend days plugging in all the right numbers. I want high speed Hollywood action that reflects the professionalism of runners being able to get in and get out.
Shadowrun Pen & Paper Online
Beyond these objectives, there is a 4th edition ruleset being developed for the Fantasy Grounds II virtual tabletop software. However, if our alternative ruleset is successful, then it's a no-brainer that a Fantasy Grounds II ruleset would be created for it. That means that Shadowrun pen and paper can be played online.
My vision for that is to build a massive community of players and game masters who use the Fantasy Grounds II software. With a simplified system, Shadowrun would be as accessible as any MMORPG, in which you can login to the TeamSpeak 3 server and jump right into a game. We're already creating and compiling the artwork toward this end (PC & NPC tokens, critter artwork, maps, etc.). With tons of maps, a simplified ruleset and everything at the game master's fingertips, any imaginative game master can create a campaign out of thin air.
Here is a screen shot of the Shadowrun 4e version 2 Beta ruleset for Fantasy Grounds II.
I'm interested in developing an alternative Shadowrun rule system based on 2nd edition with some elements from 4th edition.
Objectives
- Make target numbers the core of the system as in 2nd edition.
- Employ the concept that attributes are used in conjunction with dice from skills as in 4th edition.
- Decrease and nullify the need to divide or multiply wherever possible so that addition and subtraction are the core of the system. This will significantly speed up gameplay on the part of the game master. Simplistic math means a smoother system.
- Completely overhaul hacking so that only a few numbers and dice rolls are needed while retaining the edge-of-your-seat tension of hacking.
- Simplify vehicle combat so that it is a natural extension of the base rules of combat. Vehicle combat should be fast and furious, not number crunching boredom.
- Ensure that melee combat is smooth and colorful.
- Distill NPCs into a small amount of numbers so that they can be created on the fly. NPCs are disposable bullet sponges so the amount of numbers needed to bring them to life should be minimal.
- Simplify spell casting so that it is no more complicated than firing a weapon.
- Decrease the need for tables upon tables.
- Simplify character creation to something akin to 2nd edition.
I have a TeamSpeak 3 server so we can sit around and discuss this regardless of where you are in the world.
Ultimately, my vision is to create an alternative system that will allow game masters to create runs on the fly rather than having to spend days plugging in all the right numbers. I want high speed Hollywood action that reflects the professionalism of runners being able to get in and get out.
Shadowrun Pen & Paper Online
Beyond these objectives, there is a 4th edition ruleset being developed for the Fantasy Grounds II virtual tabletop software. However, if our alternative ruleset is successful, then it's a no-brainer that a Fantasy Grounds II ruleset would be created for it. That means that Shadowrun pen and paper can be played online.
My vision for that is to build a massive community of players and game masters who use the Fantasy Grounds II software. With a simplified system, Shadowrun would be as accessible as any MMORPG, in which you can login to the TeamSpeak 3 server and jump right into a game. We're already creating and compiling the artwork toward this end (PC & NPC tokens, critter artwork, maps, etc.). With tons of maps, a simplified ruleset and everything at the game master's fingertips, any imaginative game master can create a campaign out of thin air.
Here is a screen shot of the Shadowrun 4e version 2 Beta ruleset for Fantasy Grounds II.
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