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Shadowrun Returns Video Game


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I quite liked the game.

The campaign was about worth the $20 I paid for it, and I plan to return for mods later. I loved the mechanics, but I have never played the tabletop shadowrun in my life, and have no idea how they compare.

But I found it a great little diversion that I will happily return to for mods and DLC.
 

I'm an avid CRPG fan, so I found a lot to dislike about the game's linearity, lack of more than a couple side quests, and the fact that my decker wasn't really useful except for a few missions. The wizards you can pick up aren't outstanding, but I imagine a wizard PC who specializes in area of effect spells would rock the game. Street Samurais also do well, and Shamans seem the most interesting because of their ability of summoning spirits. Karma points are given too freely, making it so that you have a super powerful character by the end of the game. The company had a problem with the save game mechanic and released a game that is saved before each mission, so if you set-up wrong you can screw yourself and be unable to finish the game. Because of this, the designers seemed to have made the game pretty easy, else you might rage quit from having to start the level from the beginning each time.

Still, despite my criticisms, this game is worth the $20. They really nailed the Shadowrun campaign world and I welcome a turn-based isometric CRPG since I'm tired of the first person action shooter RPGs and miss tactical play. I'm hoping fan mods and future DLCs like the Berlin campaign will also make it worth it. I still prefer the Shadowrun game on the Sega Genesis, but this comes a close second.
 

Deuce- Jenny Hex is who you want. By the end of the game, she has 3 different area effect spells, along with heal and several buff spells (earlier hirelings gradually get better over the course of the game).

I hired her every time.

On linearity- it certainly was- but I chalked that up to budget constraints of a $20 game. I am ok with short and linear for 20 bucks, especially in a game that's going to have a steady stream of mods.

And if it doesn't, well, I still got like 30 hours of entertainment out of it (played it twice- once as a decker once as a mage).
 

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