Shadowrun style DnD

danbuter

First Post
Just curious if anyone has written a setting similar to Shadowrun, but using a DnD fantasy world. I'm thinking major guilds are independent powers with their own armies and are recognized independent countries on their own turf. Kings still control the general populace, but give the guilds fairly wide berth. Adventuring parties are hired out to accomplish non-traceable extractions, assassinations, etc., and are used as deniable assets. Not sure if anything would replace the Matrix, maybe some kind of magical message service.
 

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I've thought about doing something similar. I have enough Guld books now with AEG's and Bastions and EN Publishings and others. I think I'd leave out the Matrix, but it could be something cool if you came up with the right way to do it.
 

Have you considered Eberron?

All you'd really have to do is scale up the intensity of the conflicts between the different Dragonmarked houses, and introduce a number of other large trade concerns. The governments are a little stronger in Eberron than in a more Shadowrun-like setting, but if you beefed up the Dragonmarked houses so that they had the resources to stand off against a government for awhile, you could simply include the various kingdoms as potential employers.

No real replacement for the Matrix, but I'm not sure you could make that work in a D&D universe, anyway.
 

Matrix? Simple. The guilds use Dreamscapes for communication and information-storing. Maybe putting physical objects there is also possible.
 

I have Eberron, and it might work. I don't really like the Houses. It would require a fair amount of rewriting to get what I want.

The Matrix is pretty cool, but I could live without it. I just like the idea of people having a Shadowlands site to go to.

I have no idea what a Dreamscape is.
 


Hmmm... Second World has some similarities. It has a fantasy world parallel to earth, and it presumes that the Second World would have inherited some strategies from 20th century earth, and the author even posits the second world games should run like a D&D style technothriller.

Add employers that betray you at the drop of a hat, and it sounds pretty close to shadowrun. ;)
 

Check out the Mannapunk thread

We are working a more CP like, well I am, ideas over on the Mannapunk thread. I cant search otherwise could find a link like quick and easy.

TK
 

I didn't have much of the other stuff, but I had some quite-powerful Guilds that basically were a law unto themselves. The Mages Guild was worst of the lot - it could get away with anything it wanted, anytime it wanted.
 

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