Kesh
First Post
Shadowrun is a very fun romp. It's quite flexible, and offers all sorts of potential for games.
From a D&D perspective, there's quite a few changes. Magic is a lot more flexible, but less powerful. There's no wish or even teleport (and certainly no raise dead!). Cyberware and firearms also change the tactics of the battlefield: rushing the enemy is a good way to get killed. Use cover, think about what you're going to do, and think about what the enemy might do.
In fact, planning is the most important change from D&D. A team that fails to plan out their run is going to get killed, or at the very least have Lone Star (the cops of the future) on your butt.
And never make a deal with a dragon.
From a D&D perspective, there's quite a few changes. Magic is a lot more flexible, but less powerful. There's no wish or even teleport (and certainly no raise dead!). Cyberware and firearms also change the tactics of the battlefield: rushing the enemy is a good way to get killed. Use cover, think about what you're going to do, and think about what the enemy might do.
In fact, planning is the most important change from D&D. A team that fails to plan out their run is going to get killed, or at the very least have Lone Star (the cops of the future) on your butt.
And never make a deal with a dragon.
