Ooo Ooo...
I have something to say on all these wonderful and colorful topics...
To Cergorach: If you want help in working on a good cyberpunk/Shadowrun d20 conversion, I have some ideas I could throw at you. I would buy a SR d20 game in a heartbeat, and I love the original system also, but I know that most d20 players are not open minded enough to try different systems. Nothing personal.
To the SAS d20 argument: To all involved, this argument is mute and pointless. Each of you are trying to convince the other that you are right and the other side is wrong. Both of you are right, get over it, and move on. There are some people that have a specific viewpoint on what 'd20' is, which includes classes, level up, xp, bab, vancian magic, feats, things like this...and then there is the other side, that views 'd20' as 'just roll a d20 and add in modifiers to check against a DC.' Both sides are right, neither is wrong.
To Jeff of GOO: On a personal note, SAS d20 is the only superhero game I will play for d20 BECAUSE of the variations and changes you did make to the system, and KEEPING it d20 at the same time. It's an awesome game, and keep up the work. I will purchase d20 BESM and d20 Mecha next year also.
As for the roleplaying industry, the way I see it, the d20 revolution is slowing down. There are more quality products coming out now over a longer period of time and not as many rushed products like there was in the first year.
As for what makes a d20 game a d20 game, I think it is summed up as follows: You roll a d20, add in your modifiers, and compare it to a Difficulty Number/Target Number. You have the Six basic abilities, which I think there should be a couple more, but that's just a personal bias against the system. You have skills with skill ranks, you have classes that level up (and personally I don't even think classes themselves are REQUIRED per se, but most feel that they are required because of the fact that we are just used to them. Simple and to the point. People don't like change to much, which is unfortunate), you have experience points, and you have hit points/vitality points/wound points that increase with levels. I can understand why someone would say that Feats are a necessity in a d20 game, but if Attributes take the place of Feats and do the same thing, then that's cool with me.
And to all the other publishers out there, make some more good products for us to purchase. We appreciate it.