Crothian said:
First off, I'm a sucker for class books, so I have them all. And I've been pleasently surprised to find out how very little overlap there is. I've found that I can use all three fighter classbooks for instance with the same character. Each book while focusing on a fighter, does take a fighter in a different direction. So, I'm for overlap of topics since they are being well done and work together.
Well, they're not ALL well done.
I'm sure crunch sells an awful lot of books, but geez... how many do you possibly need?
I have no idea how many feat-chains, prestige-classes, and other random bits of crunch I have to represent the different ways a character can make another character die. In all honestly, I've rarely every used more than a tiny fraction of them, mainly because there isn't enough room on the sheets, nor do I have time to go through and make sure something doesn't suck.
Just an observation based on an actual gaming experience that came from using the same game world (Kalamar) with two different systems (GURPS and D&D3). We ran the entire GURPS game on four books: GURPS Basic, Compendium I, Magic, and Martial Arts, plus the Kalamar sourcebook.
The D&D version had the PhB, DmG, MM, five Splatbooks, two FFG white books, random selections from the FRCS, Magic of Faerun, and Oriental Adventures, plus selections from the Manual of the Planes, Freeport: City of Adventure, AND the Kalamar Player's Guide.
Is it just me, or does d20 create a hoarding instinct to go out and get every last thing out there so that we can have a zillion different options to spice up the vanilla?
How many prestige classes can we possibly need?