WizarDru
Adventurer
So my players are considering the use of 3.5's Shapechange, particuarly the wizard and the druid. And while I've rarely felt the need for a house-rule, I'd like to get a feel for the spell, and if it's been errated yet.
Because while I see some limitations, it looks overly good, even for a 9th-level spell. To make sure I understand correctly:
I'd like to hear what folks think of it, and if there is any errata concerning it, yet (i.e. unofficial sage answers, comments from Andy Collins, and so forth).
Because while I see some limitations, it looks overly good, even for a 9th-level spell. To make sure I understand correctly:
- Shapechange is 10 minutes/level.
- You can shape change into damn-near anything you desire.
- You don't get spell-like abilities, lose any of your native supernatural abilities, but otherwise get all the powers (both EX and SU) of the assumed form.
- You assume the STR, DEX and CON of the creature you become.
- You retain the BAB of your original form.
- You are HEALED EACH TIME YOU CHANGE FORM.
- You may change form at will each turn, and the change is instaneous.
- You do not gain any of the feats or skills of the assumed form (i.e. you do not have multi-attack, weapon proficiencies, and so forth).
- For abilities based on INT, CHA or WIS, such as a Bodak's Gaze Attack or a Beholder's eyebeams, the original form's bonuses are used.
I'd like to hear what folks think of it, and if there is any errata concerning it, yet (i.e. unofficial sage answers, comments from Andy Collins, and so forth).