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Shards of Memory--Act I: The Boundless Void

Kirkesh looks over the prow at the direlect, "I think we best be stoping. Keep some distance, I can head over and see if the air is breathable, if someone's willing to pull me back if I get in trouble."

OOC: with some magical assistance, or the right angle, Kirkesh should be able to clear over 30', and a rope shouldn't be a big problem of moving air across it.
 

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Zaeryn T'Erilan, Male Altanian Arcanist

“You know, I could make it so you can fly, Kirkesh, though tying a rope to you as well sounds like a good idea...just in case,” Zaeryn replies absently, as he continues trying to identify the derelict.
 


*Zaeryn can tell that the ship is a Tradesman, ponderous but inexpensive ton-for-ton, it is one of the most common sorts of ships in Wildspace, generally just modified from earthbound ships. It bears no flags, so it was probably running a trade route from the outer outposts, bringing goods and possibly smuggling. *
 

Rystil Arden said:
(OOC: That could work. Sound like a plan to everyone? Kirkesh, what do you plan on doing if the air is bad?)
OOC: Gaging? ;) Probably returning quickly unless I feel I can tough it out. If I'm flying I'll shift to +2 con and dex, -2 str for the time.

"Flying sounds good. If I tug on the rope or go limp, pull me back immediately."
 


Zaeryn T'Erilan, Male Altanian Arcanist

“Okay, well let’s get you attached to some rope, and then I’ll cast the spell. I’ll go tell Valyssa where to stop the ship, while you organise the rope and such,” Zaeryn says, heading back into the helmsmans chamber to impart the relevant information to Valyssa, before returning to the deck, ready to cast.

OOC: Zaeryn will get his silk rope if no-one else has any, but Use Rope is outside his expertise. ;)
 
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(OOC: OK, nobody said anything, so I looked it up myself--Kirkesh has +9, which is easily enough to tie a secure knot taking 10 :))

*Affected by Fly and tied to the rope, Kirkesh soars out of the air envelope of the ship into the phlogiston, his own air envelope surrounding him and providing enough air to easily reach the other ship.*

[SBLOCK=Kirkesh]*As Kirkesh enters the other ship's air envelope, his tiny personal envelope normalises with the air around it. The air is very stale, though it is somewhat breathable, but it enervates him to fill his lungs with this stuff.*

(OOC: After one minute of breathing this air, you are fatigued until you can get fresh air)[/SBLOCK]
 

[sblock=Me]Kirkesh shrugs and flies around the deck, searching for signs of the previous crew, as well as listening for any signs of life. He'll be careful to not get the rope tangled up.[/sblock]
 

[SBLOCK=Kirkesh](OOC: 50' of rope, right?)

*Kirkesh searches the upper deck, but he doesn't see anyone abovedecks. There is a closed door probably leading to either the Helmsman's Chamber or the Captain's Quarters, and closed hatches leading belowdecks symmetrically on each side of the deck. Kirkesh can't go much farther without running out of rope.*[/SBLOCK]
 

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