• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Shards of Memory: The Renewal

OOC: If Diedrik doesn’t object, and assmuning that Zaeryn can do what he wants...

*Nodding and smiling at Diedrik’s statement, the pair continue to approach, chatting amiably and apparently paying little attention to the thugs or their prey. Closing to around 50 feet or so before Zaeryn casts a resonating bolt at the thugs, assuming he can hit at least two.*

[SBLOCK=OOC]resonating bolt (5d4 sonic; 60 ft. line; DC 19); is willing to get closer than around 50 feet, if he can hit more than two targets.[/SBLOCK]
 

log in or register to remove this ad

When Zaeryn casts, Diedrik will charge into combat. His preferred target is whichever one is rummaging through Talia's belongings, or if there are multiple, whichever is carrying the most, or failing either of those, whichever looks the most sleazy.

[sblock=ooc]I'd have preferred to get about 10' closer before initiating combat.[/sblock]
 

(OOC: Sounds good--I'll post the results of walking up to close the distance then)

*When Zaeryn and Diedrik get about 70 feet away, the thugs finish rooting around, apparently having looted everything they consider to be of sufficient value to carry, and having stripped off her clothes in case there any secret pouches or pockets with coin. They turn and begin to head away...*

(OOC: Zaeryn and Diedrik go now--too far to charge, but Zaeryn could move 30 and then cast 40 feet from them)
 

OOC: Sounds good to me. Zaeryn will do his previously posted action, with the changes for movement/distance you’ve posted above, unless he can’t target at least two of them.
 

(OOC: He can line up exactly two if he goes diagonal)

*Two of the thugs are hit by the resonating bolt for moderate blows.*

(OOC: One saves and takes 9 (awesome roll), the other fails and takes 11 (terrible roll)

Diedrik's turn)
 

Diedrik scowls as the thugs begin to leave before they can close enough. He weaves past whatever people are present in the street, and as he gets close to Talia's attackers draws his longsword.

(ooc: Diedrik's primary concern is closing the distance between him and the thugs. He'll make whatever kind of move action makes the most sense given the environmental conditions. He has increased movement and AC in urban areas. If a charge is possible he'll do that.)
 

Shayuri said:
Valerie colors slightly, and shakes her head. "It's a bit small for that, but we could alternate, if you like. I've slept in worse places than on a clean wood floor before, and it doesn't seem fair for me to monopolize."

"I'm sure there won't be any problems..." she says a bit absentmindeldy, letting her tiredness show a bit as she sits down in on a folding chair attached to the wall. Looking out the window she muses half to herself, "Now where did those boys run off to? Should they really be taking this long to get back?"
 

"I don't know..."

Valerie drops her backpack on the floor in a corner.

"We could go look. Maybe they went looking for another healer."
 

His arms begin burning with exhaustion as Bardach hangs from the gunwale of the crows nest, far above the deck of the ship. His meditation and communion with the wind done, for the moment, he slowly pulls himself back up, nods again to the sailor manning the nest, and begins to crawl again like a monkey down the rigging until his bare feet slap the cool, familiar wood of a Spelljammer deck. Knowing all he needs to about the ship, that the winds around it are good, Bardach begins searching about the ship for ways to make himself useful, and to earn his keep.
 

"And why should they be the only ones to have a little adventure? Bardach can keep the ship safe while we're gone." The sooner we're off this planet the better. "
She rises and heads out the door, then the ship, then she looks around. "Now, where might they have gone exactly?"
 

Into the Woods

Remove ads

Top