eamon
Explorer
The rules of the game about familiars addresses Share Spells (or it's variant for animal companions). It suggests that you can share spells, but certain effects only apply once, such as cure spells. The argument is that the spell might affect both master and familiar, but that the "conjuration" of more hit points doesn't generate more than a fixed total; so it doesn't apply twice; essentially, the article implies that share spells sort of works as if the familiar were part of the wizard - you can share invisibility with your rat familiar just as with your left hand, but healing yourself or conjuring temporary hit points with aid only applies these once (as with your left hand).
I can see how this makes in-game sense, but it's a tricky distinction. It would also imply, for instance, that many other spells should be shareable but not increase in total effect. Would that mean that alter self alters the combination of you and your familiar, or would that mean that alter self must alter your familiar into the same creature you are altered into? Or could you simply apply the spell's effects twice independently? If you can do so independently, if one of you is affected by a dispel magic effect and the alter self is lost, would that dispel the "other half" of the shared spell?
The rules of the game goes even further, suggesting that enhancements to ability scores aren't shared either - and I really don't see how bull strength is that different from blur or invisibility. For that matter, if the "familiar acts as if part of you" mental model is accurate, then ability enhancements should improve your familiar and you just as they also improve your left arm and your right.
I'm left questioning which part of the article makes in-game sense, and which part makes mechanical sense, and if there's any usable overlap. I'm leaning towards disregarding it and simply applying effects twice, as if cast twice (with the exception that the spell itself is still a single spell for the purpose of effects such as detect magic and dispel magic - only the effects are duplicated not the in-game physical spell).
What do you think?
I can see how this makes in-game sense, but it's a tricky distinction. It would also imply, for instance, that many other spells should be shareable but not increase in total effect. Would that mean that alter self alters the combination of you and your familiar, or would that mean that alter self must alter your familiar into the same creature you are altered into? Or could you simply apply the spell's effects twice independently? If you can do so independently, if one of you is affected by a dispel magic effect and the alter self is lost, would that dispel the "other half" of the shared spell?
The rules of the game goes even further, suggesting that enhancements to ability scores aren't shared either - and I really don't see how bull strength is that different from blur or invisibility. For that matter, if the "familiar acts as if part of you" mental model is accurate, then ability enhancements should improve your familiar and you just as they also improve your left arm and your right.
I'm left questioning which part of the article makes in-game sense, and which part makes mechanical sense, and if there's any usable overlap. I'm leaning towards disregarding it and simply applying effects twice, as if cast twice (with the exception that the spell itself is still a single spell for the purpose of effects such as detect magic and dispel magic - only the effects are duplicated not the in-game physical spell).
What do you think?







