Share you worst campaign meltdown

sniffles said:
@Dungeonmastercal: But did your campaign burn down, *then* fall over and sink into the swamp? :p

heee...no. Sadly, fire would've been exciting, and that campaign just didn't generate that sort of energy at the end...went out with a whimper, not a bang.
 

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back in college I had a weekly campaign that over the course of the year had slowly grown out of control, with ninbe or ten players attending weekly and three or four more shoowing up sporadically. All wanted something a little different from the game and I was really struggling to keep everyone happy. Slowly alliances and feuds between the various players were starting to show.

The final meltdown started with two PCs traveling ahead of the party coming upon a paladin in combat with several foes. As the two rushed in the paladins foes fled, giving the paladin a chance for a few last words in a classic plot hook. Instead one of the players didn't wait but struck him down from behind intent on simple loot. When the rest of the party showed up the players were cheerfully dividing the fallen paladin's belongings. Several of the players were apalled and the player running the party cleric immediately proclaimed the action murder.

That was it. The players fell to airing out old grievances all couched as examples of bad behavior on the part of others. So I told them to take a dinner break (it was about 7) and come back ready to play. Instead two hours later they come back, most of them with a stack of secret notes to pass to the DM about killing the others in their sleep. I had had it so in frustration I told them to grow up and sent everyone home. Instead they stood outside till 2 or 3 in the morning arguing and trying to twist the alignment system to justify what had been done.

The next week the group shows up with all of the sporadic players in tow, recruited by one side or the other. The player running the cleric announces he's dropping and several join him. Not to be out done the other side says their dropping first. Good, then we'll stay repsonds the first group and this goes on for a couple of hours, during which I leave. When i return they've decided to make it a trial with me as judge. Willing to do anything to resolve it I agree, but the players then fall back into the arguing and I kick them all out again. Again they stand outside in heated debate for nine hours; that'swhen the neighbors call the police.

Most of those players never would deal whith each other again. At least one quit gaming. It was years before I realized that at the heart of it the argument was simply about differenecs in what they wanted; hack and slashers vs roleplayers, grim and gritty vs high fantasy, serious vs not so serious.
 

adwyn said:
back in college I had a weekly campaign that over the course of the year had slowly grown out of control, with ninbe or ten players attending weekly and three or four more shoowing up sporadically. All wanted something a little different from the game and I was really struggling to keep everyone happy. Slowly alliances and feuds between the various players were starting to show.

The final meltdown started with two PCs traveling ahead of the party coming upon a paladin in combat with several foes. As the two rushed in the paladins foes fled, giving the paladin a chance for a few last words in a classic plot hook. Instead one of the players didn't wait but struck him down from behind intent on simple loot. When the rest of the party showed up the players were cheerfully dividing the fallen paladin's belongings. Several of the players were apalled and the player running the party cleric immediately proclaimed the action murder.

That was it. The players fell to airing out old grievances all couched as examples of bad behavior on the part of others. So I told them to take a dinner break (it was about 7) and come back ready to play. Instead two hours later they come back, most of them with a stack of secret notes to pass to the DM about killing the others in their sleep. I had had it so in frustration I told them to grow up and sent everyone home. Instead they stood outside till 2 or 3 in the morning arguing and trying to twist the alignment system to justify what had been done.

The next week the group shows up with all of the sporadic players in tow, recruited by one side or the other. The player running the cleric announces he's dropping and several join him. Not to be out done the other side says their dropping first. Good, then we'll stay repsonds the first group and this goes on for a couple of hours, during which I leave. When i return they've decided to make it a trial with me as judge. Willing to do anything to resolve it I agree, but the players then fall back into the arguing and I kick them all out again. Again they stand outside in heated debate for nine hours; that'swhen the neighbors call the police.

Most of those players never would deal whith each other again. At least one quit gaming. It was years before I realized that at the heart of it the argument was simply about differenecs in what they wanted; hack and slashers vs roleplayers, grim and gritty vs high fantasy, serious vs not so serious.
Well, as bad as my problem players have been, this beats them hands down. They weren't *that* bad - or at the very least, mine were more passive/agressive! ;)
 

Sammael said:
Second, there was booze at the table. First beer, but, as the evening progressed, tequila was mentioned and the next moment, shotglasses were everywhere.

There's your problem right there. Drinking and gaming rarely mix well together. It seems like the player's didn't want to play that night. I would have cancelled the game and rescheduled.
 

Not much to tell, not much drama.

Suffice to say, I had a brainstorm and created a character that I really liked, an aasimar sorcerer who thought he was a paladin, just with nonstandard abilities.

The DM was fairly new, and had played with her old-school husband-DM for a while. She just couldn't get one of our players interested. She had a more-powerful NPC asking us for help getting something out of a dungeon. He refused, on the grounds that he could probably do it himself.

Needless to say, it ended in violence. The NPC mopped the floor with us, proving the refusenik correct in that he was much more powerful than the party.

She tried several more times, but none of them got past the first session.

Of course, her husband was the one who ran every paladin like something out of Judge Dredd ("If I detect evil, it deserves to be killed. I am always trying to detect evil.").

TWK
 

Storm Raven said:
There's your problem right there. Drinking and gaming rarely mix well together. It seems like the player's didn't want to play that night. I would have cancelled the game and rescheduled.
That session was my awakening regarding drinking & gaming at the same time. Unfortunately, pretty much all my players (at the time) were pretty heavy drinkers and telling them not to drink didn't have any effect (I did try, though).

Now the limit is one or two beers per player per session, and that seems to work.
 

now that i think about it, the things i listed above are not the worst i had, those were just a series of bad sessions that ended in starting a new game.

i've had one bad meltdown,
we recruited a new player, which turend out to be on bad terms with one other player.
the other player didn't like the other, older, player and this new one was the last sraw for him and he left us for good, but not before throwing a dice at someone.
the new player turned out to be a very bad choice, every session he was playing with us was very boring no matter what i did (i was the dm then), his presence simply ruind the fun.
so the game was dumped and we started a new one, with HIM as dm.
the first session was bad, very bad, he invited almost the whole neighborhood to join AND he was a worse dm then even me. i left and luckily some of my older friends left too, and we started a new game that stoped when the players started no-showing no-calling.
 

adwyn said:
Again they stand outside in heated debate for nine hours; that's when the neighbors call the police.
Buy those neighbors some beer! Not only were those players inconsiderate with each other, they were inconsiderate towards everybody around them.

Wonder what the police said to those goofballs to break them up and go home. I have a vision of Reno 911. :)
 

Hrm... let's see...

First:
There was a player - we'll call him M - who's paladin got into a fistfight with the party's mage. The mage had cast Aggie's Scorcher at an enemy - who promptly went behind the line of prisoners we were transporting back to town (on the paladin's request), killing two of them (because you couldn't dismiss the spell right away, and it automatically drew a line of fire in all the area between caster and target).

Basically, the 'prisoners' were part of an orc horde that had raped and pillaged several human towns in the area, leaving no survivors. The party was after them for the bounty; which required only the heads. The paladin decided they needed to be brought back to town to stand trial first - not a totally unreasonable attitude, even though everyone knew that they were just going to be killed there instead of here.

Anyway, when the paladin attacked the mage, the M and the mage's player got into a huge OOC argument about it (although not as bad as the one that happened between him and I later). The argument took 4 hours real time. They refused to listen to either us or the DM when we tried to break it up.

The group in general rather lost interest in the campaign after that.

Second:
I and M were having an in-character argument between my LN monk and his CN ranger, when suddenly he burst out with, "You're a ******* freak, that's why you're playing Lawful Neutral wrong!"

There was a very brief stunned silence as the group realized that M had taken the IC argument OOC with a personal insult.

Unfortunately, I have a terrible temper (believe what they say about redheads). I snapped and started screaming back at him, which pretty much ended that game session right there as M's wife and my boyfriend tried to keep us from each other's throats.

Basically, because I wasn't RPing LN the way he would, I was a freak. WTF?

We actually played several more games of that campaign before time constraints on the DM caused him to cancel the game. Those game sessions were minus M, though - who unfortunately happened to be one of my roommates. There was a very tense atmosphere in the house for a month or so.
 
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I game with passive-aggressive Canadians. People in groups I have anything to do with never directly confront eachother about anything. They make up an excuse and leave the group or they suffer silently. The only story I have that comes anywhere close to this is the only campaign I have ever come here to complain about.

Problem #1

My ex was a player in the game. All my friends like her and, when I started running the game we had split up five years previously so there was no residual uncomfortableness. We had, after all, ended up with joint custody of a small political party after the split and had, over the previous half decade, established a pretty good modus vivendi.

Her current partner, however, was not generally liked by the other gamers. He seems fine in other social settings (I have many house party and dinner party experiences to prove this) but during games, he has a number of pretty grating behaviours. Basically, any time the rules get in the way of what he defines as "a good story" (ie. an utterly flexible set of objectives centred on his character effortlessly doing something that looks cool), he becomes whiny and then, if that's not working, beligerent. I occasionally quote what he said when confronting a minor demon in the first episode of the campaign as a defining feature of his play style: "A 17? A 17!? If I knew I had to roll a 17, I wouldn't have even come!" (Actually, 17 was the armour class of the creature; his second level barbarian only needed to roll a 12.) It was in that episode that he felt I as the GM was treating him unfairly when he poured some beer on a table and attempted to set it on fire -- he felt I was against fun because I explained that beer does not burn.

Of course, it took me a long time to realize his gaming behaviour was weird and inappropriate because I would always assume that my frustration with him was a manifestation of residual feelings for my ex and some kind of subconscious primate sexual jealousy. So I would always make excuses for him... up to the first meltdown incident.

Problem #2

Another player (the greatest Paranoia GM in the world) is very much like Larry David's character on the Larry David show except that all of his frustration is repressed or sublimated. As a result, although being fabulously wealthy and privileged, he is convinced that he is being unfairly persecuted much of the time. D&D is actually the only RPG he can really enjoy because it is so heavily codified -- all the rules are absolute and can be seen to be equally applied to everyone.

Unfortunately, he chose to play a paladin in this campaign, and a stupid one at that. Now, a metagaming genius playing an 8 Int paladin could be a problem in some campaigns but I wasn't especially worried. Except that, as the campaign evolved, it became clear that there was no possible way to apply alignment rules to him. He was the only player affected by alignment (strike #1) and alignment compliance decisions are always judgement calls (strike #2). To give you a sense of his obsession with fairness, he pressured my players in another campaign to all refuse to accept bonus experience points because he was convinced they were getting more than he was; I later calculated that he had, in fact, received more bonus XP than any other player. But the fact that I was making essentially arbitrary, uncodified decisions about additional XP (usually a total of 100xp per session in total handed out this way) was just too stressful.

To make matters worse, he and the ex's boyfriend clearly had unresolved hostilities that came out every time there was treasure to be distributed with the paladin's player (the highest-level PC) making neo-classical economic arguments about how the power disparities in the party needed to be maintained (he was the highest level and had the most stuff) and could be by the other players getting his hand-me-downs and the barbarian making highly personal attacks about what a bad person the paladin's player was for acting this way.

The Synergy

So, you can imagine that the game reached its nadir when these two, for what I recall as being the only time ever, decided to do one thing while everyone else in the party did something else.

A group of vampire mages mounted a surprise attack against the city in the middle of the night, knowing that the paladin and the ex's boyfriend's brand new character, a cleric, would be caught off-balance by a midnight attack. The rest of the party -- a sorceror, a wizard/rogue, a bard, a rogue -- rushed to prevent the slaughter of hundreds of people while the paladin and cleric spent the next 1.5 episodes, while the climactic battle of the campaign took place, putting on their heavy armour. Because there was no way they were going out to save people, no matter how many people there were, without it.

The cleric's player of course felt that it was wrong for me as a GM to make him choose between putting his armour on and doing his job. (The guy's new character had entered the campaign on the pretext of having been sent on a mission by his order to fight the vampires.) So he walked out of the game and hid in his room until the end of the session, at which point he heaped verbal abuse on me and quit the campaign (for the second or third time), explaining that I obviously had no idea that the point of the game was to have fun. And I was clearly against fun -- otherwise I would have waived the armour donning rules. Fifty innocent NPCs died; about half were turned into vampires. The paladin's player was fine with the whole thing, once he was assured he would get exactly as many XP as the players who actually showed up for the battle.

After that point, things just got uglier. I began allotting an hour for every treasure division in an episode so the paladin could sullenly stonewall everyone while the cleric shouted about what a horrible person he was. Strangely, when, 10 episodes later, I cancelled the campaign, the only people who were sorry to see it go where the paladin and the cleric. In fact, they begged me to continue it. Go figure.
 

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