Y'know, these stories really are helping me develop an appreciation for the players I have.
As a DM, my biggest meltdown occurred when I was running the Banewarrens. It's a great mega-adventure, but Monte seems to have a fondness for lame, nondescript magical traps that require a ridiculously high DC Search check, and you probably won't think to search for it anyway, and when you set it off something terrible happens to the entire party. Oh, and they magically reset themselves, so players don't even enjoy the meager benefit of having disabled the trap the hard way.
So, a handful of players find themselves teleported the top of a 100 foot deep pit, due to no particular fault of their own really, and one player decides he's going to casually pull out his scroll of featherfall and read it. At the time I didn't think careening and caroming off of the walls of a pit was a viable condition for scroll-reading so I simply said "no", at which point the player told me to get out of his house (well, actually his mother's house).
Had I to do it again, I would have allowed the player to use the scroll. It was a lameass trap, and it's quite possible some characters would have died. I could see a character in a movie doing it, and it would probably make the whole scene a lot cooler than just watching characters go splat. Then again, I probably would have allowed it in the first place if he had argued the point a little, instead of blowing a gasket.
As a player, I had a campaign meltdown occur when the DM decided to let us try the new epic-level rules that just came out. We'd say years had passed and our characters were re-united for one last big quest. But early into said quest, my dwarven figther/barbarian/frenzied berserker became possessed some by some






mist and attacked the rest of the party. He couldn't be killed by sheer hit point damage, and he had a helm of teleportation, a ring of freedom of movement, and a couple other choice items that rendered him virtually unstoppable for about 17 or 18 rounds. I power-attacked by 10 and nearly killed our other big fighter/barbarian in one round.
The DM quickly realized that he was dooming the party with a stupid deux ex machina, and allowed my character to drop. The other fighter/barb was angry, ostensibly at my character's treachery but in actuality it was that my character was more munchkin than his. When he wanted to discuss me not waking back up--ever again--everyone scowled and told him to chill out. He said that his character would never fight with mine again.
As a DM, my biggest meltdown occurred when I was running the Banewarrens. It's a great mega-adventure, but Monte seems to have a fondness for lame, nondescript magical traps that require a ridiculously high DC Search check, and you probably won't think to search for it anyway, and when you set it off something terrible happens to the entire party. Oh, and they magically reset themselves, so players don't even enjoy the meager benefit of having disabled the trap the hard way.
So, a handful of players find themselves teleported the top of a 100 foot deep pit, due to no particular fault of their own really, and one player decides he's going to casually pull out his scroll of featherfall and read it. At the time I didn't think careening and caroming off of the walls of a pit was a viable condition for scroll-reading so I simply said "no", at which point the player told me to get out of his house (well, actually his mother's house).
Had I to do it again, I would have allowed the player to use the scroll. It was a lameass trap, and it's quite possible some characters would have died. I could see a character in a movie doing it, and it would probably make the whole scene a lot cooler than just watching characters go splat. Then again, I probably would have allowed it in the first place if he had argued the point a little, instead of blowing a gasket.
As a player, I had a campaign meltdown occur when the DM decided to let us try the new epic-level rules that just came out. We'd say years had passed and our characters were re-united for one last big quest. But early into said quest, my dwarven figther/barbarian/frenzied berserker became possessed some by some








The DM quickly realized that he was dooming the party with a stupid deux ex machina, and allowed my character to drop. The other fighter/barb was angry, ostensibly at my character's treachery but in actuality it was that my character was more munchkin than his. When he wanted to discuss me not waking back up--ever again--everyone scowled and told him to chill out. He said that his character would never fight with mine again.
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