Share you worst campaign meltdown

I'm going to give the shorter version of a really dumb way to end a game.

I had been gaming with a group of strangers for some time, about four months. Some of these people had become friends of mine, and many of them were friends outside the game group long before I had ever met them.

There was, however, a married couple who were prone to cause problems on occasion. They fought before, during, and after game sessions (not all in one day mind you, but the fighting did not seem limited to a specific time of day or anything). They also occasionally argued with other players or the DM, but usually each other. There were times when the game session would be delayed an hour because of some pointless argument between the couple or between the couple and another player, or the DM.

The wife was a staunch feminist, which is a bit of a problem in a game dominated by males, often who are not equipped with great social skills, empathy for the female point of view, etc. While I certainly have no problem with moderate feminism, the wife often took the feminist viewpoint to unreasonable extremes. Many game sessions devolved into discussions of why she felt put upon by happenings in the game.

But the final straw was the most ridiculous. I was the DM, and had created a fairly detailed game world for a new campaign. The basis for the campaign was that the characters were in a Lawful Evil kingdom run by an evil, despotic queen. What the players did not know was that the queen was in fact a Blue Dragon polymorphed into human form.

The feminist wife went into a tirade, accusing me of being a mysogynist for having the gall to make a female villain. Of course, I was taken aback. Are there to be no female villains ever? What a silly argument. But the wife was firmly entrenched in that I was being cruel to her gender by creating a major villain that happened to be female.

This was the last time I gamed with the husband and wife team, and unfortunately, the others did not see the wisdom in getting the hell out of there right away, so they stuck around for another two months or so before finally seeing the light and recreating the group sans the problematic couple.
 

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wedgeski said:
Wow. I was gonna post my little tales of woe but they pale in comparison to this lot. A couple of things I just don't get though:

1. 'I had a problem with player X and discontinued the campaign'. I don't get why one problem player (who in one case, left the table for good) should lead to the collapse of the whole campaign.

2. 'I had a problem with player x that ultimately stopped me roleplaying for y months/years/editions'. I can't fathom any annoyance strong enough that would cause me to give up the game like that.

:\
Remember that you're likely just hearing the proximate cause, not every factor that led to the campaign ending.

It's always the last thing that ends it, you know (since after it's done, there aren't likely to be further campaign problems)?

In other words, the tip of the iceburg may *seem* small, but there's likely something larger lurking beneath the surface.
 

I had a campaign end this year due to a breakup between a player and the DM (me). It had been a wierd journey with that campaign, however; one of the players, my ex-girlfriend's roommate, apparently didn't like me, didn't like the way I DMed, and didn't want to play in the campaign, but didn't quit. Instead, she came to game every single time, always late, obviously unhappy to be there, and always denying that there was anything wrong. To the rest of us, however, it was obvious from her erratic behavior at the table that something was wrong. Those of us who were into the game, which for the most part was quite fun, soldiered on and weathered her disruptive actions. She'd do things like scream whenever a discussion she didn't want to be a part of occurred, viciously curse at people "in-character" for no apparent reason, and throw dice or wadded up bits of paper at people across the table, and then laugh about it.

(As an aside, how old would you think this player was, judging by her behavior? She was 24 and a college graduate with a degree in, ironically, psychology.)

You know, reading what I just wrote, I can't believe I put up with her sh-t for as long as I did. Anyway, I went back and forth about her in frustration. On the one hand, I wanted her gone, because she had a talent for making everyone uncomfortable. On the other hand, I loathed the idea of booting her because she lived with my girlfriend, and I spent a lot of time at my girlfriend's home. I knew it would make things tense when I was over. I felt like I was in a lose/lose situation. I tried to talk to the roomie and discuss the problem, but she flatly denied anything was amiss. I asked her to try to bring a positive attitude to the table, and I encouraged her to quit the campaign if she was truly unhappy with it. I also worked hard to provide fun things for her character to do in-game. None of this worked.

Then finally, from left field, I got dumped. That sucked, but it also provided the perfect opportunity to ditch this crazy chick. I ended that campaign, grabbed the players I liked, and started a new game without batty, insecure females. It's actually been pretty nice to just be gaming with the guys again. I hadn't realized how much I'd missed it. :)
 

in 8th grade, after a TPK, a guy came across the table at me.

I hurt him.

My mom didn't want that particular group back. I obliged.
 

kanithardm said:
Theres your problem. A Paladin caused both my campaign meltdowns and I have banned them.

No, the problem was the evil characters. They cause problems in many campaigns, and I have banned them. :p
 

I had been playing with a group of players (including simsonl from these boards) and the games had given me a really good grounding in D&D 3.0 and 3.5e. We'd tend to run short campaigns, on particular themes or with certain characters, and then stop and try a new one. Occasionally we'd switch DM's.

Eventually one particular player decided he would DM.

In the first session, my character died.

In the second session, my character died of a random encounter. I rolled up another one. Another random character (with a cockatrice!). I died again. At the end of the session I had rolled up a third character, but that was pretty much the last time I gamed with them. It just felt like he had a vendetta against me and I couldn't be bothered with it.

Gah. It still annoys me now.
 

Worst blow up...

Guy decides to go smoke up. Hands his character over to another player. Some golems (the ones with haste... I think Clay?) pulp him as he's doing the most damage and the guy playing him made some bad rolls.

Comes back and flips out screaming in mad rage and ranting away.

Took about six months for that to blow over and not everyone came back to that table.

Thank god for my Tuesday group. Sane people for an insane game.
 

My worst one is not so bad as alot of these.

The DM had decided that each PC would have a "secret" that was unknown to the rest of the party (8 people total). After a time, it became clear that some players knew more than just their own players secret.

Long story short, everyone stopped caring about the campaign and become obsessed with learning everyone else's secret. The game ended with many of the characters hating and/or distrusting the others.
 

DaveMage said:
My worst one is not so bad as alot of these.

The DM had decided that each PC would have a "secret" that was unknown to the rest of the party (8 people total). After a time, it became clear that some players knew more than just their own players secret.

Long story short, everyone stopped caring about the campaign and become obsessed with learning everyone else's secret. The game ended with many of the characters hating and/or distrusting the others.

Wow. I have my players have secrets too and it's been a great roleplaying experience in every instance. :\
 

When I started reading this thread, I was thinking I had no interesting stories to tell. Somehow, I forgot all about the Robotech game. Saying that ended in a meltdown is like saying the same thing about Chernobyl - it was hazardous terrain for years to follow, and one of the players got cancer (don't worry, she's fine).

So sometime around the middle of high school, an older friend (we'd met playing magic when we were in grade 8 and he was in grade 12) started up a Robotech game. There were four original players. It was a great game, and despite some rather nasty politicking and attendance issues, when it went down the first time it was on friendly terms (I think - I don't remember too well, I think it was just scheduling).

About a year later, it starts up again. By this point, one of the four originals has left town, and another is only showing up occasionally. Some others have joined for this go-round, though. Fast forward another year or two. The GM is growing rather irritated with the politics, the attendance, and the backstabbing amongst the players once again. The second original player's character has been killed off while he's not there - the GM showed no remorse, the player had repeatedly promised to be there and then blown off the game for parties and the like (including a session where his background was to be central to the plot). Around early November, the GM declares that he will retire from GMing indefinitely following the holiday season. By the end of November, it's already over. I've already suggested to him that if he's not enjoying the game, he should set it aside. The final 'session' sees only me and one other guy show up - two others each decided nobody else was showing up, and went off to get stoned together. The GM hands the two of us a wad of bonus xp in case we play again sometime in the future, then later decides to go with my suggestion and declare it over then and there.

Whew. I've only hit the highlights I can remember, and I don't think I've accurately conveyed the depth of annoyance the GM felt. Oh, and it's not over.

Here's where it gets personal for me. Some of my friends have a great fondness for the drama, and I think this is the only time it really touched me other than indirectly (by causing my favorite campaign to shut down - yes, the game was still great when we could manage to get everyone to shut up long enough to play). Sometime the next spring, I discover that there has been a session without me (gasp!). As it turns out, the other remaining original player, my girlfriend, and another flaky girl who played on occasion had all conned the GM into running a private game for 'just the girls.' They wanted an opportunity to get more familiar with the game, etc. Apparently they felt persecuted by the guys (i.e. me - they described me as 'intellectually intimidating' :confused:), saying we treated them like dumb girls, just telling them what to roll, never giving them the opportunity to learn for themselves. Interestingly enough, this girl and I were both introduced to the RT system at the same time, so many years ago, and if anything she'd been favored by the GM with more in-game involvement and more opportunity to learn. She just hadn't been interested.

Long story short, I got a bit angry at her, and suggested that if they wanted 'girl time', convincing an older guy to exclude me from my favorite game ever was not the best way to do it. After the dust settled, she took me up on my suggestion of just running some girls-only Vampire. GM admitted to not telling me because he thought I might tell another guy (also a nice guy, but much more confrontational and incidentally the other guy besides me who was there for the last proper session). My girlfriend was rather upset at having offended me so deeply, particularly because she was unable to rationalize why she'd handled it the way she did.

We played a bit more this spring (roughly two years later), a few sessions with me, my girlfriend, the other guy who was there for the end, and a new guy who caught right on. Reminded me of the glory days. Fell apart due to the work schedules of me and the GM, I think. I'll have to remember to pester him about that this fall.

Okay, now I'm done.

--Impeesa--
 

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