Insight
Adventurer
I'm going to give the shorter version of a really dumb way to end a game.
I had been gaming with a group of strangers for some time, about four months. Some of these people had become friends of mine, and many of them were friends outside the game group long before I had ever met them.
There was, however, a married couple who were prone to cause problems on occasion. They fought before, during, and after game sessions (not all in one day mind you, but the fighting did not seem limited to a specific time of day or anything). They also occasionally argued with other players or the DM, but usually each other. There were times when the game session would be delayed an hour because of some pointless argument between the couple or between the couple and another player, or the DM.
The wife was a staunch feminist, which is a bit of a problem in a game dominated by males, often who are not equipped with great social skills, empathy for the female point of view, etc. While I certainly have no problem with moderate feminism, the wife often took the feminist viewpoint to unreasonable extremes. Many game sessions devolved into discussions of why she felt put upon by happenings in the game.
But the final straw was the most ridiculous. I was the DM, and had created a fairly detailed game world for a new campaign. The basis for the campaign was that the characters were in a Lawful Evil kingdom run by an evil, despotic queen. What the players did not know was that the queen was in fact a Blue Dragon polymorphed into human form.
The feminist wife went into a tirade, accusing me of being a mysogynist for having the gall to make a female villain. Of course, I was taken aback. Are there to be no female villains ever? What a silly argument. But the wife was firmly entrenched in that I was being cruel to her gender by creating a major villain that happened to be female.
This was the last time I gamed with the husband and wife team, and unfortunately, the others did not see the wisdom in getting the hell out of there right away, so they stuck around for another two months or so before finally seeing the light and recreating the group sans the problematic couple.
I had been gaming with a group of strangers for some time, about four months. Some of these people had become friends of mine, and many of them were friends outside the game group long before I had ever met them.
There was, however, a married couple who were prone to cause problems on occasion. They fought before, during, and after game sessions (not all in one day mind you, but the fighting did not seem limited to a specific time of day or anything). They also occasionally argued with other players or the DM, but usually each other. There were times when the game session would be delayed an hour because of some pointless argument between the couple or between the couple and another player, or the DM.
The wife was a staunch feminist, which is a bit of a problem in a game dominated by males, often who are not equipped with great social skills, empathy for the female point of view, etc. While I certainly have no problem with moderate feminism, the wife often took the feminist viewpoint to unreasonable extremes. Many game sessions devolved into discussions of why she felt put upon by happenings in the game.
But the final straw was the most ridiculous. I was the DM, and had created a fairly detailed game world for a new campaign. The basis for the campaign was that the characters were in a Lawful Evil kingdom run by an evil, despotic queen. What the players did not know was that the queen was in fact a Blue Dragon polymorphed into human form.
The feminist wife went into a tirade, accusing me of being a mysogynist for having the gall to make a female villain. Of course, I was taken aback. Are there to be no female villains ever? What a silly argument. But the wife was firmly entrenched in that I was being cruel to her gender by creating a major villain that happened to be female.
This was the last time I gamed with the husband and wife team, and unfortunately, the others did not see the wisdom in getting the hell out of there right away, so they stuck around for another two months or so before finally seeing the light and recreating the group sans the problematic couple.