Blarkon Dragonslayer
First Post
For the Shattered Sea Chronicles PbP campaign
				
			Name: Pauli
Class: Psion 3 (Kineticists)  Age: ??
Race: Elan               Height: 5' 10"
Size: Medium  	         Weight: 150 lbs
Gender: Male             Eyes: Bright Green
Alignment: Nuetral Good  Hair: Long & Black
Deity:                   Skin: Weathered 
Class & Racial Traits:
Elan                   Psion & Character
Type: Aberration       Displine: Kineticists
Natural Psionic: +2PP  Extra Feats: 1
Resistance: +4/round   Feats: 2
Resiliece: 2 damage / 1 PP
Repletion: 1PP/24hrs
Str:  8 (-1)  Level: 3    XP:  3200
Dex: 14 (+2)  BAB: +1     HP:  16/16 (3d4+2)
Con: 14 (+2)  Grapple: -1 Dmg Red: -/-
Int: 16 (+3)  Speed: 30'  Spell Res: -
Wis: 12 (+1)  Init: +2    Spell Save: - 
Cha: 10 (+0)  ACP: 0      Spell Fail: 0%				
       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +2   (+4)  +2  +0   +0  +1   15 (19)
Touch:  12   Flat-Footed: 12
      Base Mod Misc Total
Fort:  1    +2  +0   +3
Ref:   1    +2  +0   +3
Will:  3    +1  +0   +4
Armor     Bonus Dex ACP ASF  Weight Cost
Leather    +2    +6  0  10%  15lbs  10gp
Weapon           Attack Damage  Critical  Range  Weight Cost 
L. Crossbow, MW    +4    1d8    19-20/x2   80ft   4lbs   2gp
Equipment Cost / Weight
Explorers outfit           (-gp / 0 lbs)
Bolts (60)                 (6gp / 6 lbs)
Flint & Steel              (1gp / 0 lbs)
Belt Pouch                 (1gp / 0 lbs)
Rations x3                 (1gp / 1 lbs)
Sunrods x2                 (4gp / 2 lbs)
Waterskin x1               (1gp / 3 lbs)
Ring of Protection +1      (-gp / 3 lbs)
Total Gold Spent: 1532.94gp
Total Gold Remaining: 
Current Capacity: Light (26) 
Carry Capacity: Light: 0-26 Med.: 27-53 Heavy: 54-80 
Lift: 160 Drag: 400
Languages: Common, Orc, Dwarven, Elven
Feats: (3)
Overchannel, Talented, Privledge Energy (Electric)
Skill Points: 25 Max Ranks: 6/3
Skills                Abil Ranks Mod Misc Total
Autohypnosis          Wis    6    +1   +2   9 [Synergy: Concentration]
Appraise              Int    0    +3        3
Balance               Dex    0    +2        2
Bluff                 Cha    0    +0        0
Climb                 Str    0    -1       -1
Concentration         Con    6    +1        7
Craft                 Int    0    +3        3
Decipher Script       Int    0    +3        3
Diplomacy             Cha    0    +0        0
Disable Device        Dex    0    +2        2
Disguise              Cha    0    +0        0
Escape Artist         Dex    0    +2        2
Forgery               Int    0    +3        3
Gather Information    Cha    0    +0        0
Handle Animal         Cha    0    +0        0
Heal                  Wis    0    +1        1
Hide                  Dex    0    +2        2
Intimidate            Cha    0    +0        0
Jump                  Str    0    -1       -1
Knowledge (Psionic)   Int    6    +3   +2  11 [Synergy: Autohypnosis]
Listen                Wis    0    +1        1
Move Silently         Dex    0    +2        2
Open Lock             Dex    0    +2        2
Perform               Cha    0    +0        0
Profession            Wis    0    +1        1
Ride                  Dex    0    +2        2
Search                Int    0    +3        3
Sense Motive          Wis    0    +1        1
Sleight of Hand       Dex    0    +2        2
Psicraft              Int    6    +3   +2  11 [Synergy: Use Ps. Device]
Spot                  Wis    0    +1        1
Survival              Wis    0    +1        1
Swim                  Str    0    -1       -1
Tumble                Dex    0    +2        2
Use Psionic Device    Cha    6    +0   +2   9 [Synergy: Knowledge]
Use Rope              Dex    0    +2        2
	Total Power Points: 17 // Manifester Level: 3 (4 If Overchanneled)
Base DC: 13 + Power Level // Bonus Power Points: +6 
1 Level (5)      2 Level (2)
Energy Ray       Energy Missle
Force Screen     Crystalstorm
Mind Thrust      
Entangle Ecto.   
Detect Psionics
	Male Dwarf
Fighter 3
XP: 3300
Str 16 (+3) 
Dex 12 (+1)
Con 16 (+3)
Int 12 (+1) 
Wis 10 (+0)
Cha 8 (-1) 
Size: Medium
HP:  31 
BAB: +3
Init: +5
Move: 20’
AC: 21 (+8 armor, +2 shield, +1 Dex)
Saves:
Fortitude: +6 (+8 vs poison)
Reflex: +2
Will: +1
Attacks:
Dwarven Waraxe +7, 1d10+3/20x3
Warhammer +6, 1d8+3/20x3
Throwing axe +4, 1d6+3/19-20x2 range inc 10
Feats: 
Power Attack
Cleave
Weapon Focus: Dwarven Waraxe
Improved Initiative
Skills (bonus/ranks):
Appraise (+2/1 cc, +4 stone or metal)
Climb (+5/2)  
Craft Armor (+2/1, +4 stone or metal)
Craft Weapons (+3/2, +4 stone or metal)
Intimidate (+3/4)
Kn: Dwarven History (+4/3 cc)
Swim (+4/1)
Languages Known:
Common
Dwarven
Giant
Class Features:
Simple Weapon Proficiency
Martial Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency
Racial Features:
• +2 Constitution, –2 Charisma.
• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
• Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. 
• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison.
• +2 racial bonus on saving throws against spells and spell-like effects.
• +1 racial bonus on attack rolls against orcs and goblinoids.
• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.
• Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
• Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Equipment: 
Scale Armor 50 gp
Breastplate
MW Full Plate 
Large Steel Shield 
Dwarven Waraxe 30 gp
Throwing axe 8 gp
Warhammer 12 gp
Backpack 2 gp
Crowbar 2 gp
Flint and steel 1 gp
Winter Blanket 5 sp
Water flask 1 gp
1 week trail rations 35 sp
Belt pouch 1 gp
2 torches
50 feet hemp rope 1 gp
Whetstone 2 cp
Artisans tools (blacksmithing/ weapons/armor) 5 gp
Explorers outfit.
2 potions CLW
1479.94gp
	Nottus Zok
Gnome Sorceror 3
Str:8
Dex:14
Con:14
Int:12
Wis:10
Cha:16 
HP:16
Base Attack Bonus: +1
+1 attack vs goblins and kobolds
AC:14 (10+2 dex+1 armor bonus+1 size)
+4 dodge bonus vs giant type
Fort: +3
Ref: +3
Will: +3
+2 racial bonus on saving throws against illusions
Skills:
Bluff: +9
Concentration: +8
Spellcraft: +7
Listen: +2 (racial)
Hide: +4 (size)
Feats:
Eschew materials
Still Spell
Languages: Common, Gnome, Dwarven.
base speed: 20 feet
Light load: 19.5 lb.
Special:
Summon familiar
Low-Light Vision
Caster level 1st, 1/day:
speak with animals (burrowing mammal only, duration 1 minute)
dancing lights
ghost sound
prestidigitation
Spells Known:
Cantrip:
Detect Magic
Read Magic
Dancing Lights
Ghost Sound
Mage Hand
1st:
Disguise Self
Silent Image
Magic Missile
Spells per day:
Cantrip: 6
1st: 6
Save DC:10+3 cha+spell level
+1 DC to illusion spells
Invetory:
Traveling clothes
Dagger (1d3, 19-20)
Light crossbow (1d6 19-20)
19 bolts
Bracers of armor +1
Backpack
Bedroll
Grappling hook
4 days rations
30 ft silk rope
Spell component pouch full of flash bang powder
5 tindertwigs
2 smokesticks
2 potions of cure light wounds
1394 gp
7 sp
6 cp
History:
Nottus always had a talent for illusion. First trying his hand at showmanship,
he never managed to learn the proffesional knack. He instead turned his
attention to the arcane arts. He excelled naturally, focusing on the magic
rather than the theory of it. However, he soon fell into a rut, unable to
progress further. After some soul searching, he decided he must travel and
experience more of life than what he had known to that point. Bidding friends
and family goodbye, he set out from his home in Silver Hills, traveling north
to wherever life took him.
Present:
Nottus prefers loose, unadorned clothing to the robes some mages prefer. He
tends to wear brightish clothing that compliments his light blonde hair and
blue eyes. A young 48 years old, he always reacts positively to new
experiences and tries to live life to it's fullest. However, his inexperience
with the world as a whole  may lead to some difficult situations. He's prone
to show off, given the chance, but is reliable enough in a pinch.