Shattersouls are born adventurers. Daring and headstrong, shatttersouls seek out difficult challenges to satisfy their trillseeking ways.
Shattersouls are said to the descendants of an epic hero ripped into many pieces by the energies of a powerful spell. Each piece of the hero's shattered body absorbed some of the magical energy that destroyed and created a warrior that avenged its parent's death.
Shattersouls do not reproduce like most races. When he or she chooses, a shattersoul may break apart its body with a powerful ritual and create offspring from different pieces of their soul. The stronger and more experienced the parent, the more children are created. Every newborn shattersoul is born close to full maturity and contains remaints of the personality and phyiscal features of an important person to the parent, an ally or enemy.
Shattersouls look very much like humans but some can take on the feature of other races like pointed ears or small horns. Their skin and haiir comes in varies colors depending on who their inspiration was. The maximum age of a shattersoul is unknown because most will eventally reproduce or die in battle.
Shattesoul Daredevil
Level 3 Elite Soldier
Medium Natural humaniod XP 300
Initiative +5 Senses Perception +6;
HP 90; Bloodied 45
AC 19; Fortitude 16, Reflex 15, Will 14
Speed 6
Action points 1
(Basic melee) Handaxe (standard; at-will) +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends).
(Basic ranged) Handaxe (standard; at-will) Ranged 5/10 +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends).
Twin Axe Risk (standard; at-will) The shattesoul daredevil moves up to 5 squares then makes any two hand axe attacks. If the shattesoul daredevil is hit during this movement, it gains a +1d6 bonus to damage rolls to these attacks.
Thrillseeker: On the first round of combat (and the surprised round, if shattesoul daredevil gaind one), the shattesoul daredevil gains a +1 racial bounus to attack rolls and defenses.
Brave: The shattesoul daredevil has a + 1 racial bonus to defense against fear effects.
Second wind: (standard; encounter) The shattesoul daredevil is healed 22 hit points, gains + 2 to defenses until end of turn, and rolls an critical hit on a roll of 18, 19, or 20 until the end of its next turn.
Alignment: Unaligned Languages: Common
Skills: Intimidate +8
Str 16 (+4) Dex 12 (+2) Wis 11 (+1)
Con 16 (+4) Int 14 (+3) Cha 12 (+2)
Shattersoul
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, and one other
Ability Scores: +2 Constitution +2 Intelligence
Thrillseeker: On the first round of combat (and the surprised round, if you gain one), you gain a +1 racial bounus to attack rolls and defenses.
Brave: You hav a + 1 racial bonus to defense against fear effects.
Restored accuracy: When you use your second wind, you roll an critical hit on a roll of 18, 19, or 20 until the end of your next turn.
Consult the Others: When taking and extended rest, you may psychically contact a family member for knowledge. You gain training in a skill or proficiency with a martial weapon or implement.
Shattersouls are said to the descendants of an epic hero ripped into many pieces by the energies of a powerful spell. Each piece of the hero's shattered body absorbed some of the magical energy that destroyed and created a warrior that avenged its parent's death.
Shattersouls do not reproduce like most races. When he or she chooses, a shattersoul may break apart its body with a powerful ritual and create offspring from different pieces of their soul. The stronger and more experienced the parent, the more children are created. Every newborn shattersoul is born close to full maturity and contains remaints of the personality and phyiscal features of an important person to the parent, an ally or enemy.
Shattersouls look very much like humans but some can take on the feature of other races like pointed ears or small horns. Their skin and haiir comes in varies colors depending on who their inspiration was. The maximum age of a shattersoul is unknown because most will eventally reproduce or die in battle.
Shattesoul Daredevil
Level 3 Elite Soldier
Medium Natural humaniod XP 300
Initiative +5 Senses Perception +6;
HP 90; Bloodied 45
AC 19; Fortitude 16, Reflex 15, Will 14
Speed 6
Action points 1
(Basic melee) Handaxe (standard; at-will) +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends).
(Basic ranged) Handaxe (standard; at-will) Ranged 5/10 +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends).
Twin Axe Risk (standard; at-will) The shattesoul daredevil moves up to 5 squares then makes any two hand axe attacks. If the shattesoul daredevil is hit during this movement, it gains a +1d6 bonus to damage rolls to these attacks.
Thrillseeker: On the first round of combat (and the surprised round, if shattesoul daredevil gaind one), the shattesoul daredevil gains a +1 racial bounus to attack rolls and defenses.
Brave: The shattesoul daredevil has a + 1 racial bonus to defense against fear effects.
Second wind: (standard; encounter) The shattesoul daredevil is healed 22 hit points, gains + 2 to defenses until end of turn, and rolls an critical hit on a roll of 18, 19, or 20 until the end of its next turn.
Alignment: Unaligned Languages: Common
Skills: Intimidate +8
Str 16 (+4) Dex 12 (+2) Wis 11 (+1)
Con 16 (+4) Int 14 (+3) Cha 12 (+2)
Shattersoul
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, and one other
Ability Scores: +2 Constitution +2 Intelligence
Thrillseeker: On the first round of combat (and the surprised round, if you gain one), you gain a +1 racial bounus to attack rolls and defenses.
Brave: You hav a + 1 racial bonus to defense against fear effects.
Restored accuracy: When you use your second wind, you roll an critical hit on a roll of 18, 19, or 20 until the end of your next turn.
Consult the Others: When taking and extended rest, you may psychically contact a family member for knowledge. You gain training in a skill or proficiency with a martial weapon or implement.