Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

Shemeska said:
It's in progress, but as is becoming a usual explanation, I simply haven't had the time to sit down and write lately. By no means is it a lack of stuff to write down, or a lack of knowing exactly where I'm going with the next updates for both storyhours, but just to not being awake enough when I get home to be able to concentrate on writing.

Around mid/late January my lab will be relocating to a new facility that's 10 minutes from my apartment, rather than the 50 minutes it currently is. I suspect I'll be updating more regularly when that happens, but till that point please trust that I'm updating when I'm able to do so. Regardless of 4e disillusionment on my part, both storyhours will be going to completion, regardless of how many more years that ends up being. :)

At least its good to know your still alive and kicking, ...if barely...

just keep going 3, 3.5 and we will be happy... (i know i wont be buying 4e crap ;).)
Your story does not need 4e, its good enough by itself...and Jon's story as well btw... yeay.
 

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Iavas said:
Oh, and so as to not make this post entirely worthless, I have to ask: which particular cultural naming scheme, if any, are the full names of your baern, 'loths, and mercane based upon? Clueless suggested Arabic, but Ibn's aside, there are certain aspects to them that I do not recognize. If they are fabricated, then they are done quite convincingly and deserve an especial kudos.

Good question. Short answer is that they're mostly fabricated.

I've spun my 'loth names very loosely based on the examples of Daru Ib Shamiq, and Larsdana Ap Neut. The former is Arabic sounding with the Ib/Ibn, and the Ap in Larsdana Ap Neut is actually Welsh in origin. I don't follow any true naming scheme except that I try to make them sound exotic, and vaguely in line with names that have appeared in canon before. Hopefully I succeed. :)
 

Shemeska said:
Good question. Short answer is that they're mostly fabricated.

I've spun my 'loth names very loosely based on the examples of Daru Ib Shamiq, and Larsdana Ap Neut. The former is Arabic sounding with the Ib/Ibn, and the Ap in Larsdana Ap Neut is actually Welsh in origin. I don't follow any true naming scheme except that I try to make them sound exotic, and vaguely in line with names that have appeared in canon before. Hopefully I succeed. :)

In particular i liked the Siddharta name, and i use it for a chara cter of my own, with last name Bodrisahr, so Siddharta Bodrisahr (Werelion, as i thought the Indian/ Pakistani kind of naming and the fact that the former owner of the original name was a Rakshasa, or at least pretending to be such...fits that flavor)
 


Just been re-reading the storyhour for the *counts on fingers* fourth time, and I noticed something odd.

At one point in the SH, Fyrehowl got hit by a symbol of death and then, apparantly, got ressurected.

How did you deal with outsider death?
 

Treats it much the same as a PC death (true res works) - mostly to avoid the stress and frustration of players at the table playing outsiders.
 


Toras said:
Before then, the cleric always had one Revive Outsider prepared. Bodies stick around, but Outsiders fade pretty rapidly.

Cool, i am about to start an amnesiac Rakshasa (yes yes, not very original, i know),
and this is a nice spell to know about i guess... can you give me details of where to find it, or send me to my email a copy of that spell? :) ( dbernadina@gmail.com ).

The fun part about it is that he has to learn he has all those nifty abilities, so when i start playing him at 2 hit dice, i wont know jack-squad ;), although having in a humanoid form dark vision, to keep from spoiling it, it has to be a humanoid which has racial dark vision as well.

For the player playing the amnesiac, how did he justify the use of the feats/ class/ race abilities that he had upon startup? how did you guys do that?
for example, having a feat you have to activate, but not knowing you have it, and yet it is taken upon character setup/ creation, how did u guys work that out? :)

And alignment wise?, i want to play the Rakshasa as L.N., but they are normally L.E., so would he have just become L.N. because his evil has also been wiped from his memory? is that a reasonable explanation?

What about passiva abilities? like Dark vision and Dam red., and even Detect thoughts in my case?, how would that be done? any suggestions?

thnx in advance :)
 

I think it was in the Manual of the Planes.

The problem you are going to run into using amnesia to strip abilities from your Rakasha is that you have a number of abilities are inherent. The most obvious and the most troublesome you are going to deal with is the overwhelming spell resistance (either immune to <9 or high sr). The first time someone tosses a spell you are going to figure that out. The same with DR, but that's easier to explain away.

You might want to have something strip his powers from his soul. Having a powerful enough wizard ripping that power from him to power some manner of spell, and then wiping his mind to cover up his crime.

Then you can design a progression up to the natural hit dice. So gradually he is recovering his powers.
 

A Crazy Fool said:
I'd just like to point out that you have (at the time of this post) over 140,000 views. That's a lot of peer pressure, dude :)

I know, and I'm feeling terrible for having gone so long without an update. One is currently in progress however, and as soon as I can have it finished, I'll be posting it.
 

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