Fimmtiu said:Somehow they're a little less creepy when someone's playing the "Stop hitting yourself!" game with them, though.![]()
I like the idea of disposing of unruly patrons through a portal to elemental Fire, too. Brutal but effective...
Ryltar said:Somehow, the whole "Clueless and the sphere" situation seems to call for a sudden catastrophic event. Oh, did anyone (=the other PCs) notice that the spell he cast vs. the keepers was beyond his usual capabilities?
We also toss them through one way force wall windows later in the game.Fimmtiu said:I like the idea of disposing of unruly patrons through a portal to elemental Fire, too. Brutal but effective...
Shemeska said:At one point Clueless was around 4 percentile points on a d100 away from spontaneous and spectacular incineration on one of his attempts to use the stuff.![]()
And yes, they started to notice quickly when he started tossing out level 5+ spells that weren't tied to his fey nature, or commonly associated with bladesingers.
Shemeska said:I still find it funny that Clueless just picked that thing up because it looked cool and for no other reason. The most powerful thing in that collection of items and it only got taken on the last round of choices. A room full of powerful magic items, and there's one that doesn't radiate magic but looks all spiffy... yummy artifacts...
Oh no where *near* to empty, I went through maybe a tablespoon.Ryltar said:Anyway: that way pretty powerful stuff there, Clueless. *chuckle* Did you ever empty the globe?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.