Shifting glove

Land Outcast

Explorer
Well...

A completly back glove which on command, as an immediate action turns the hand of the wielder into any light melee weapon or into a light crossbow... Could be enhanced as a normal weapon. And doesn't detect as magic (Nystul's magic aura).

Can only "morph" into a weapon the user is proeficient with.

So, what do you think/can-do about the idea?
 

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In my mind, objects like this should at least have a chance of detecting as magic, since this most certainly IS a magic item. Other than that, it sounds like a great stealth device.
 

The idea was actually for it to be an assasin's weapon you see...

If it detected as magic it'd blow all up...

"Finally, another one with no weapons... this was the last guest right?"
"Yeha... wait... his right hand glove detects as magical!"

-well, no everything, but you get the idea-
 

hi outcast

not really to the point but when i read your item description i thought of something. what if the glove doesnt morph into a weapon (btw-did you mean the glove turns into the weapon or the wearer hand?) but instead steals a weapon from a near by place/person? i know its slightly less useful for an assasin this way but... just a random thought, you know?
Z
 

ceratitis said:
i know its slightly less useful for an assasin this way but... just a random thought, you know?
Z


Could be more useful if it steals the weapon from the opponent the assassin means to kill.
 

Machiavelli said:
In my mind, objects like this should at least have a chance of detecting as magic, since this most certainly IS a magic item. Other than that, it sounds like a great stealth device.

Unless Nystul's Magical Aura is involved in the creation process.

Assassin's Glove
This the process of crafting this glove includes absorbing into it a full range of assassin's weapons. Three times per day as an immediate action, the wearer of the glove can use a simple wrist flick to cause one of the following weapons to appear in his hand: dagger (any), dart, rapier, sap, or short sword. The weapons brought forth by the assassin's glove have a +1 magical bonus. The greatest benefit of this glove is that it only detects as magic while the weapon is present in the wearer's hand.

The weapon remains for 1 minute and then disappears back into the glove. If the weapon is not in the wearer's gloved hand when the 1 minute has elapsed, the weapon disappears but does not return to the glove. The glove can no longer be used to call forth that weapon.

None (minor transmutation); CL 3; Craft Wondrous Item, absorb weapon, magic aura, magic weapon. Price: 20,000 (see below).


**** Cost Breakdown ****

Absorb Weapon (SC) = sl 2 x cl 3 = 6 x 1800 (use activated) = 10800
+ Magical Weapon = 2000 (continuous)
+ Magical Aura = 2000 (continuous)
------------------------------------------
= 14,800
x 5/3 (3 uses per day)
------------------------------------------
= 24,667 gp
+ 35.5 gp (the weapons)
------------------------------------------
= 24,702.5

Now technically, the first ability should have had its cost multiplied by 2 but this seems to increase the cost all out of proportion with the item and the other two are more passive abilities (though very important ones).

Using DM fiat, I think that I would probably set the cost of this item at 20,000 gp. That is twice the cost of a glove of storing; this is a specialized version with some added perks.

DC
 

Doesn't Nystul's Magical Aura have a saving throw? It is, after all, essentially "duping" whomever attempts to Detect Magic. The Aura'ed thing is still magical, it still has its magical effects, and the mechanism for producing the magical effects does not suddenly become something non-magical like pyrotechnics and mechanical sophistication.

If it doesn't, it should ;)
 


Spell Compendium has a few spells that fit the bill. Weapon shift is a 1st level spell that lets you turn one melee weapon into another for a few minutes. There's also something like 'Assassin's Blade' that lets you absorb a weapon into your arm.
 


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