Jack7
First Post
For this setting, Ĩoħarml, I've decided to make Naval Life and Naval Warfare (small, tactical, ship to ship encounters) a big part of the game.
Characters will be able to buy, trade, serve aboard, fight, and even design their own vessels and ships much as people used to routinely build keeps and fortifications.
Ships in this setting will serve as home, transportation, exploration and combat platform, and so forth. Long periods of time will be spent at sea and on-board. Naval combat will be mostly limited ship to ship engagements, rather than fleet fights. And a lot of enemy or at least adversarial ships will be fast frigates, Viking type longboats (with shallow drafts), sloops, quick boats, merchant vessels, and pirate ships.
I also want people to be able to build, repair, upgrade, buy and sell, and design their vessels.
Anybody ever done this before in a fantasy/D&D game?
How did you go about it?
Anything you'd like to suggest to make the setting better, or naval life more exciting or unusual?
I'm thinking of making it sort of Sinbad-like in this respect.
Characters will be able to buy, trade, serve aboard, fight, and even design their own vessels and ships much as people used to routinely build keeps and fortifications.
Ships in this setting will serve as home, transportation, exploration and combat platform, and so forth. Long periods of time will be spent at sea and on-board. Naval combat will be mostly limited ship to ship engagements, rather than fleet fights. And a lot of enemy or at least adversarial ships will be fast frigates, Viking type longboats (with shallow drafts), sloops, quick boats, merchant vessels, and pirate ships.
I also want people to be able to build, repair, upgrade, buy and sell, and design their vessels.
Anybody ever done this before in a fantasy/D&D game?
How did you go about it?
Anything you'd like to suggest to make the setting better, or naval life more exciting or unusual?
I'm thinking of making it sort of Sinbad-like in this respect.