Shirt +5 Silent?

It's the same thing I've been saying for 4 years.

Patryn, what is your answer here? If the question is, "Do the core rules allow putting an armor special ability on a robe?", is the answer "yes" or "no"? And thus, if someone asked what the price of that would be, would it belong in "Rules" or "House Rules"?
 

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Oh give me a break. There's nothing logically stopping you from doing that. It's a shirt. Get a masterwork shirt, put whatever damned enchantment you want to on it. Show me a rule in the DMG that says you can't do that.

Nothing about bonuses to a move silently check makes that an armor bonus. Sure, there is silenced armor, but it's not the exclusive domain of armor.

Why couldn't I make a ring +5 move silently?
Or an eyepatch that grants me +10 to my diplomacy checks?
 

die_kluge said:
Oh give me a break. There's nothing logically stopping you from doing that. It's a shirt. Get a masterwork shirt, put whatever damned enchantment you want to on it. Show me a rule in the DMG that says you can't do that.

Nothing about bonuses to a move silently check makes that an armor bonus. Sure, there is silenced armor, but it's not the exclusive domain of armor.

Why couldn't I make a ring +5 move silently?
Or an eyepatch that grants me +10 to my diplomacy checks?

There is nothing at all stopping you (as DM) from adding these things to your game. There is even a section in the DMG on how you might price these house-ruled items. But the two items you listed are clearly a ring and a wondrous item respectively, and so require the craft ring / wondrous item feat, and use ring /wondrous items' pricing. That's all.

I think the original question was about crafting a shirt of move silently +5 and using the craft armor feat to do it. That, in my opinion, shouldn't be done unless you count the shirt as light armor (maybe even require it be padded armor).

-Tatsu
 

Tatsukun said:
There is nothing at all stopping you (as DM) from adding these things to your game. There is even a section in the DMG on how you might price these house-ruled items. But the two items you listed are clearly a ring and a wondrous item respectively, and so require the craft ring / wondrous item feat, and use ring /wondrous items' pricing. That's all.

And given precedents like Boots of Elvenkind, it's not really an issue.

If we start talking about, say, a +1 Shirt of Heavy Fortification - an ability that only exists for armor - that's when it really becomes pertinent.

-Hyp.
 

Hypersmurf said:
If we start talking about, say, a +1 Shirt of Heavy Fortification - an ability that only exists for armor - that's when it really becomes pertinent.

I think there is a sidebar in Arms and Equipment about allowing Bracers of Armor to have armor abilities.

If that's so, +1 Bracers of Heavy Fortification would be legal (assuming the DM uses the rules from that book as is, of course), so I wouldn't have a problem allowing a shirt that does the same. I do believe Craft Magical Arms and Armor wouldn't help in creating this shirt, though.
 
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HeavyG said:
I think there is a sidebar in Arms and Equipment about allowing Bracers of Armor to have armor abilities.

Oh, is there? :)

I do believe Craft Magical Arms and Armor wouldn't help in creating this shirt, though.

I'm away from my books... but if A&EG follows the Tome and Blood model, you'd need Craft Magical Arms and Armor and Craft Wondrous Item to make Bracers of Heavy Fortification.

-Hyp.
 
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Ugh. I hate the Craft feats as written in the PHB.

I use the ones in the Artificer's Handbook - craft minor, craft moderate, and craft major.

Makes no sense to me why you need one feat to create a ring of flying, and another feat to create boots of flying.
No. Sense. Whatsoever.
 

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