Nebulous
Legend
What are some specific changes people would suggest? This could be a fan-driven thing, perhaps released as a freebie pdf.
Ooh, a fan MM1 remake. That's a great idea.
What are some specific changes people would suggest? This could be a fan-driven thing, perhaps released as a freebie pdf.
Did you always do something new perfectly the first time? Are you an expert golfer after you practice a year?
This is really an unreasonable comment, and I really see it a lot. There is a huge difference between a year of playtesting with hundreds of people, and then releasing it to tens or hundreds of thousands. The tens of thousands are gonna find more about the game as multiple hundreds of thousands of hours of the game are done.
If you have ever said, "Hey, I never considered that..." then you are in WOTC's shoes.
So, like, a juvenile foulfang black dragon. Fewer hit points. Has a spit attack minor action to blind a target a la the dilophosaurus in Jurassic Park. An ability to bite and drag creatures away into shadows. This way he can pop out of a mire, grab a PC, drag him underwater, and savage him as the rest of the party tries to save him.
And when bloodied, the dragon's skin begins to slough off into shadows, and its blood causes any attacker who hits it in melee to take acid damage. It gains a rechargeable phasing move action.
What's the difference though if they release a "revised" monster, or a new monster of the same type, but different options? There aren't any "default" monsters anymore. They're all just various depictions of different monsters.
I guess with the dragons you could classify them as defaults, because they're broken up by age... But why not just release a "new" Red Dragon, give it a new Nounverb at the end, and have at ye?
You are taking 4th edition as a completely seperate entity as what came before it, and applying that as how well the game should function. That is fine for a first edition, not a fourth.
Oddly enough, I do expect a fourth try with 30+ years of experience to be better than a third try with 25+ years of experience. That is where I am coming from.
I believe I have said on this board at least a couple times that tossing out all of the old system would not solve old problems so much as give us an entirely new set of problems. I have also said that the playtest cycle was too short and small to properly debug the game. This thead really kinda shows that.
Before someone gets on my case, I am not saying that 4th ed is a bad game. I just dont think that it was done well. Definitely not done well enough to warrant my spending money on it.
This whole thread is pointing out that the inital release books could use a major revision, less than a year after release. I dont think that bodes well for the future.
The outcry over how they 'fixed' the math of the game by releasing new feats in MP. How they 'fixed' the Fighter by giving him something better than +1 to hit. If they were to fill MM2 (or 3, etc.) with creatures that are perceived as "obvious fixes" for the old MM monsters they will have to deal with further outrage from customers.
I wouldn't cry foul, but I would prefer they focus later MMs on new creatures, not just revamps of the old. I think they could use the Updates file and DDi to make some quick blanket changes to the creatures in the MM to have them fall in line with the new designs that many people (including myself) seem to enjoy without spending too much time looking backwards in the game.